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AoS ACO Tournament list... I'd love your thoughts

Skink

Bewilderbeast

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Fangs of Sotek

Heroes


Lord Kroak 320pts
Stellar Tempest
Saurus Astrolith Bearer - General 120pts
Old and Grizzled
Serpent God Dagger
Skink Priest 70pts
Skink Priest 70pts
Skink Starpriest 120pts
Hand of Glory
Skink Starpriest 120 pts
Tide of Serpents

Units
Skinks x40 240pts
Bolts and shields
Skinks x40 240pts
Bolts and shields
Skinks x10 60pts
Bolts and shields
Skinks x10 60pts
Bolts and shields
Skinks x10 60pts
Bolts and shields
Salamander Hunting pack x3 (12) 330pts
Terradon Riders x 3 90pts
Sunleech Bolas

Spells
Balewind Vortex 40pts
Bound Burning Head 40pts

Total wounds: 168
Total pts: 2000

generates ~ 4 CP per turn
screens x3
hammers x3
no tarpit
high mortal wound output
high mobility

I'm assuming the meta for the tournament will be shooting armies (this army is part of that meta) I struggle against serious tarpit armies (Fyrslayers, Pink Horrors, OSB)

I'd love to know your thoughts
 
1) Saurus general is not worth it, IMO, d3 additional CCP from kroak is better. Alternatively, you can make a priest general with MoSR trait to use his CP for free. In most situations, this is better, because it is not random.

2) I would bring celestial harmony over tide of serpents. You have more then enough instruments to deal with hordes already. CH will let you to save some CP and good, if you plan to teleport salamanders;

3) I don't see much point in terradons without chief, even more so in just three terradons. You don't lack mobility at all. You could just take bound geminids instead;

4) If you take burning head for reroll 1's, I don't think it is really worth it. It only works good with bastiladons/salamanders. If you take it for damage, I would still drop it and something else in favour of geminids;

5) A bit too many 10 skink units to my taste. Especially, if you expect shooting meta and not fast units, that charge you turn 1.

Strong list overall.
 
Thanks, that’s good insight, I’ll definitely try the skink priest general. I’ll swap geminids for the terradons. I do think however re roll hits of one for skinks is clutch. You just have to watch your bubble closely.
 
Kroak
Astrolith
Priest General w/MoSR
Priest
Starpriest
Starpriest

Skinks x40
Skinks x40
Skinks x10
Skinks x10
Saurus Guard x5

Salamanders x3

Balewind
Geminids
 
With the CP you generate or with hand of glory, you can have the skinks reroll 1s pretty consistently. I would have 1 starpriest with celestial harmony and 1 with hand of glory.
Kroak as general is probably the best to get summoning points with
 
Thanks, that’s good insight, I’ll definitely try the skink priest general. I’ll swap geminids for the terradons. I do think however re roll hits of one for skinks is clutch. You just have to watch your bubble closely.

With my experience with Burning head, I often find myself in situation, when I have to sacrifice good position in favor of getting reroll 1's. That's why I am not a huge fan of it. It works very good with bastiladons though.
 
Fangs of Sotek

Heroes


Lord Kroak 320pts
Stellar Tempest
Saurus Astrolith Bearer - General 120pts
Old and Grizzled
Serpent God Dagger
Skink Priest 70pts
Skink Priest 70pts
Skink Starpriest 120pts
Hand of Glory
Skink Starpriest 120 pts
Tide of Serpents

Units
Skinks x40 240pts
Bolts and shields
Skinks x40 240pts
Bolts and shields
Skinks x10 60pts
Bolts and shields
Skinks x10 60pts
Bolts and shields
Skinks x10 60pts
Bolts and shields
Salamander Hunting pack x3 (12) 330pts
Terradon Riders x 3 90pts
Sunleech Bolas

Spells
Balewind Vortex 40pts
Bound Burning Head 40pts

Total wounds: 168
Total pts: 2000

generates ~ 4 CP per turn
screens x3
hammers x3
no tarpit
high mortal wound output
high mobility

I'm assuming the meta for the tournament will be shooting armies (this army is part of that meta) I struggle against serious tarpit armies (Fyrslayers, Pink Horrors, OSB)

I'd love to know your thoughts

Looks beastly, and i like the suggestions @Nart and @Tav made. Personally I think doubling up on skink heroes is a trap, but to each their own. IMO you should always have a general that gives you summoning points in starborne, saving 1 cp a turn is not worth losing d3 summoning point.


I'll be there as well, so maybe we'll bump into each other!!
 
Thanks for the input! I just played a very successful game against a tournament level Tzeentch list!
 
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