Kroxigor
Lawot
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Well, I really miss the old Blade of Realities that auto-killed if the enemy failed a leadership test...what a way to take out monsters and other terrible things! I was pretty disappointed when I saw the rules in our current book for this weapon. "There's just no situation in which it would be worth it," I thought. But I may have found one.
I'm hoping to face a High Elf player who's a friend of mine soon, in a 3000 pt game. He LOVES the Phoenix Guard, and I expect a big block of them, probably bunkering a character or super-mage. If there's one time this thing is going to come in useful, it's now. The PG's 4+ Ward save, boost-able by magic, makes them a hell of an anvil. But without it, they're not such hot stuff.
I want to slam a Blade of Realities-wielding Oldblood cowboy into that unit. With his superior WS, T5 and 1+ armor save, I'm not concerned about their S4 attacks. And with neither their armor nor their ward save, they're going to be pretty flimsy. Even in their front, their chance of wounding me is about one in six; in the flank I feel pretty safe. I've got a good chance of killing 2-3 per round. Sure, they'll be steadfast...for a while. But they won't be going anywhere, and, most importantly, I might be able to take out the mage bunkering in there.
Delivery is the trickiest part; I'm thinking an escort of 5-7 Cold One Riders, who run up the flank with their OB package and then go off hunting war machines and archers, or lend a hand in the flank or rear of another combat.
So...my questions are, does this sound like a good idea? Any gaping holes in my thinking? Any suggested tweaks to make this more effective, or tips on how to make sure my PG-killer gets where he needs to be?
I'm hoping to face a High Elf player who's a friend of mine soon, in a 3000 pt game. He LOVES the Phoenix Guard, and I expect a big block of them, probably bunkering a character or super-mage. If there's one time this thing is going to come in useful, it's now. The PG's 4+ Ward save, boost-able by magic, makes them a hell of an anvil. But without it, they're not such hot stuff.
I want to slam a Blade of Realities-wielding Oldblood cowboy into that unit. With his superior WS, T5 and 1+ armor save, I'm not concerned about their S4 attacks. And with neither their armor nor their ward save, they're going to be pretty flimsy. Even in their front, their chance of wounding me is about one in six; in the flank I feel pretty safe. I've got a good chance of killing 2-3 per round. Sure, they'll be steadfast...for a while. But they won't be going anywhere, and, most importantly, I might be able to take out the mage bunkering in there.
Delivery is the trickiest part; I'm thinking an escort of 5-7 Cold One Riders, who run up the flank with their OB package and then go off hunting war machines and archers, or lend a hand in the flank or rear of another combat.
So...my questions are, does this sound like a good idea? Any gaping holes in my thinking? Any suggested tweaks to make this more effective, or tips on how to make sure my PG-killer gets where he needs to be?
