• The forum software have been upgraded to the latest version.

    If you notice anything that looks off, or does not work, please let us know.

    For more information, click here.

8th Ed. A matter of models, or incompetence?

Skink

Cyb3rw0lf

New Member
Messages
37
Likes Received
0
Trophy Points
0
Hello to everyone, just a quick explanation before I get on to the specifics, I've currently been playing for about 4-5 months since my return from 5th edition and have read quite a few topics regarding the changes to the rules, and on building army lists. I'm mostly into this game for the painting but I do like fair, even games between two people and I haven't been providing that since my first tournament against other new players, in which I came second. I'm currently in a 2500 point Blood in the Badlands campaign however and have been through several games already, only one of which I even gave my opponent a challenge (Tomb Kings), and that was mostly due to their horrible new book, that was also my only win in the campaign so far. I was hoping some of you may be able to provide suggestions or links to good, current Strategy/ Army building tips for the Lizardmen that I may have missed.

The armies in the Campaign: Lizardmen (me), VC, Tomb Kings, Empire, Ogre Kingdoms, Dwarves, Chaos Dwarves, and WoC. I'm Currently Allied with Empire and Dwarves, although that just means the likelihood of us battling is lowered, not 0.

My generals/some units and characters are restricted to:

Army #1:
General: Saurus Oldblood w/ Helm of Discord, Dawn Stone, Piranha Blade, Ironcurse Icon, Cold one. (Yeah my mistake)
Skink Skirmishers x 10 w/ Javalin 1/2 Strength (need to find out if that rounds up or down)

Army #2:
General: Slann Mage-Priest w/ Mystery (Light), Rumination, Cogitation, BSB Jaguar Standard, Cupped Hands of the Old Ones, Ironcurse Icon
Hero: Skink Chief, Terradon, Javelin, Shield, Gamblers Armour, Dawn Stone, Bane Head, Giant Blade (woohoo mine rolls!)

Army #3:
General: Slann Mage-Priest w/ Mystery (Life), Rumination, Cogitation, BSB Razor Standard, Bane Head, Feedback Scroll
Core: Saurus Warriors x 40 w/ Fear special rule

Regarding models I have:

Lords:
x1 Slann Mage Priest
x2 Carnosaurs
x1 Tehenhauin
Several Oldbloods

Heros:
Several Skink Chiefs/Priests
1x Ancient Stegadon w/ Engine
1x Regular Stegadon
1x Oxyotl
1x Tetto'Eko
1x Tiktaq'To

Core:
x6 Jungle Swarm + extra models and bases for several more
x44 Saurus Warriors
x36 Skinks

Special:
x6 Chameleon Skinks
x18 Cold One Cavalry
x1 Kroxigor
The previously mentioned Stegadon
x24 Temple Guard
x3 Terradon Riders

Rare:
x1 Razordon Hunting Pack
x2 Salamander Hunting Packs

Any help would be appreciated, I don't know if this is a matter of not having enough models for appropriate sized units or if I may be misusing them, usually I'm running one or two solid units of saurus, some skinks, two sallys, and a slann with temple guard escort. Thanks in advance.
 
The Rule Book says to round up. (yay, Strength 2!)

If I ever take an Oldblood as a general, I typically stick him on a Carnosaur. It's just more fun that way :)
Cyb3rw0lf said:
usually I'm running one or two solid units of saurus, some skinks, two sallys, and a slann with temple guard escort.
Sounds pretty typical. There are a ton of tactics that you can use with that army. Study up!

For a 2,000+ pt army, here are some good offensive tactics, though these require more Saurus:
http://en.wikipedia.org/wiki/Pincer_movement
http://en.wikipedia.org/wiki/Penetration_(warfare)

and a good all skink army tactic:
http://en.wikipedia.org/wiki/Swarming_(military)

and my personal favorite:
http://en.wikipedia.org/wiki/Oblique_order

If you have a plan in mind at the beginning of your next battle, stick to it! I have found that things usually get all messed up when I compensate for casualties or enemy movement. That's what we use skinks for after all, isn't it? They can provide cover, re-direct, or even hold up a unit of infantry with close combat for a turn while your main fighting force gets into position.

I have the my World History teacher to thank for the idea to not re-create the wheel when it comes to tactics. I am by no means an expert on infantry maneuvers so I try to use some historically proven tactics to help me out. Of course the real world doesn't have magic and dragons, but you can figure out how to fit them in.
 
Qupakoco said:
The Rule Book says to round up. (yay, Strength 2!)
Huzzah!

Qupakoco said:
If I ever take an Oldblood as a general, I typically stick him on a Carnosaur. It's just more fun that way :)
Yeah I wish, but I didn't have carno models when we started this...Crossing my fingers for a lucky +1 army roll.

Qupakoco said:
For a 2,000+ pt army, here are some good offensive tactics, though these require more Saurus:
http://en.wikipedia.org/wiki/Pincer_movement
http://en.wikipedia.org/wiki/Penetration_(warfare)

and a good all skink army tactic:
http://en.wikipedia.org/wiki/Swarming_(military)

and my personal favorite:
http://en.wikipedia.org/wiki/Oblique_order
Yeah I'm familiar with all of these tactics and try to use them when possible....Doesn't work well to be honest. Though I appreciate the ideas.
 
Back
Top