So I'm still fairly new at this whole thing, and so far been playing about 750 points with all skinks. Looking to start playing a few more friendly games at local stores at around 1000 points for now (picked up a batallion box to go with what I had previously).
So the list I'm mostly considering is as follows:
Scar Vet on Cold One - Burning Blade, Maiming Shield (or Enchanted Shield), LA
Skink Priest - Lv2, Diadem of Power, Plaque of Tepok (or Dispell Scroll)
18 Saurus Warriors - Spears, Musician
15 Skink Skirmishers
15 Skink Skirmishers
6 Chameleon Skinks
4 Terradons
Salamander with extra handler
This works out to 1000 points give or take about 6.
My plan I'm thinking with this army, is to use the terradons to quickly cross the field and drop whatever bolt thrower type device they put in play. Use the chameleons to hopefully march block their scariest block of infantry. Deploy my warriors up a side (debating if I want to go on the side their fast cav ends up on, or their general) to use the table to protect one of their flanks and place the salamander in the middle to be able to manouvre around to get the best fire ball shots. The skirmishers will get deployed first and just generally try to avoid other skirmish units and harass unarmored infantry blocks. My scar vet I think will advance initially with my warriors, but I may have him leave the unit to try for flank charges at some point. The priest - depending if I go middle of the road, or defensive will likely be attached to a skirmisher unit to move around with them.
Now my other thought though....
Scar Vet with LA, BBoC and Maiming Shield
Skink Chief on Terradon with LA, Enchanted Shield and Laserbeam staff.
Skink Priest with 2 dispell scrolls
18 saurus warriors with spears, musician
15 skink skirmishers with a brave
5 saurus cavalry
Salamander plus extra handler
Which is also 1000 points on the dot.
On this one, my Skink Chief would be still capable of taking out a warmachine crew - 3x Str5 shots with the laserbeam staff, plus drop rocks should be effective enough. He is slightly more survivable than a standard terradon unit, just the rock dropping isn't as deadly. He would be the primary march blocker as well. The priest is solely there for magic defense. The Scarvet I may still run with my warriors, while allowing the cavalry to move up on the flanks. The salamander operates independently and just looks for prime targets to shoot at, same with the skirmisher unit.
So this is sort of a combination tactics question plus list question - as I've pretty much only used skirmishing units before, are my expectations on how to use my units good? Any other ways to tweak the armies (without really adding units that aren't listed above - I'd really like to eventually work an army that has both terradon and cavalry at this point level, but haven't figured out one that works yet)
So the list I'm mostly considering is as follows:
Scar Vet on Cold One - Burning Blade, Maiming Shield (or Enchanted Shield), LA
Skink Priest - Lv2, Diadem of Power, Plaque of Tepok (or Dispell Scroll)
18 Saurus Warriors - Spears, Musician
15 Skink Skirmishers
15 Skink Skirmishers
6 Chameleon Skinks
4 Terradons
Salamander with extra handler
This works out to 1000 points give or take about 6.
My plan I'm thinking with this army, is to use the terradons to quickly cross the field and drop whatever bolt thrower type device they put in play. Use the chameleons to hopefully march block their scariest block of infantry. Deploy my warriors up a side (debating if I want to go on the side their fast cav ends up on, or their general) to use the table to protect one of their flanks and place the salamander in the middle to be able to manouvre around to get the best fire ball shots. The skirmishers will get deployed first and just generally try to avoid other skirmish units and harass unarmored infantry blocks. My scar vet I think will advance initially with my warriors, but I may have him leave the unit to try for flank charges at some point. The priest - depending if I go middle of the road, or defensive will likely be attached to a skirmisher unit to move around with them.
Now my other thought though....
Scar Vet with LA, BBoC and Maiming Shield
Skink Chief on Terradon with LA, Enchanted Shield and Laserbeam staff.
Skink Priest with 2 dispell scrolls
18 saurus warriors with spears, musician
15 skink skirmishers with a brave
5 saurus cavalry
Salamander plus extra handler
Which is also 1000 points on the dot.
On this one, my Skink Chief would be still capable of taking out a warmachine crew - 3x Str5 shots with the laserbeam staff, plus drop rocks should be effective enough. He is slightly more survivable than a standard terradon unit, just the rock dropping isn't as deadly. He would be the primary march blocker as well. The priest is solely there for magic defense. The Scarvet I may still run with my warriors, while allowing the cavalry to move up on the flanks. The salamander operates independently and just looks for prime targets to shoot at, same with the skirmisher unit.
So this is sort of a combination tactics question plus list question - as I've pretty much only used skirmishing units before, are my expectations on how to use my units good? Any other ways to tweak the armies (without really adding units that aren't listed above - I'd really like to eventually work an army that has both terradon and cavalry at this point level, but haven't figured out one that works yet)