Slann
Lord Agragax of Lunaxoatl
Eleventh Spawning
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Yesterday I began to practice the KoW rules using the free PDF and found them to be thoroughly engaging and enjoyable to play, but I have a couple of questions, answers to which I would be most grateful for:

- I understand a unit is able to charge a distance equivalent to double its Speed value, but what happens if you choose to charge a specific unit but when you measure the distance from the charging unit to the target unit you find that they can't make it, i.e. the unit fails the charge? Does the unit simply then move at the double towards that unit to represent the mistake of failing a charge or does it move a different distance?
- If the charging unit makes the charge and deals sufficient amount of damage to the enemy to make them waver but not rout, does the charging unit still have to shuffle back an inch because they failed to rout the enemy? I ask this because I feel it would make more sense for the wavering unit to move back an inch instead to represent them losing ground to the relentless attacks of the charging unit.
- For rules like Thunderous Charge that only apply when a unit charges into its enemy, do thess rule also apply to counter charges? I ask because knights with lances, to use the example in the rules sheet, wouldn't be able to muster the impetus on a counter charge as they only move a single inch into the enemy, compared to a regular charge which is often over 10" across the table.