Skink
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another guide, this time on talismans and how effective they are with lizards.
The rates are - * = bad
** = not recommended
*** = ok
**** = good
***** = amazing
Talisman of preservation **** - too expensive for use on a scar-vet but on an oldblood this is brilliant, especially when running solo for dodging cannonballs.
Obsidian Amulet * - exactly the same as talisman of preservation apart from it only works against magic, for the same points. Because of this there is NO benefit of taking this over the talisman of preservtion.
Talisman of endurance **** - like preservation, this is a cheap and cheerful and can't really go wrong, basically the same as the Glyph necklace.
Obsidian amulet * - already said this, not needed when you can get endurance
Dawnstone ***** - this is a brilliant item if used right. When used on a saurus the trick is to get a 3+ save or better already with a dawnstone, its not nearlly as effective with a 5+ save, when used on skink it is less effective but can still be used well on a skink character on a stegadon
Opal amulet *** - good for making a character last a little bit longer and it's cheap as well for only 15 pts. Personally I would take a charmed shield as it's cheaper and has a 2+ save.
Obsidian trinket * - same as all obsidian talismans, theres no point!
Talisman of protection *** - ok but most people don't feel that happy relying on a 6+ save but if you've got points left over its a good buy
Seed of rebirth *** - pretty much the same as protection but just remember about flaming attacks
Dragonbane gem ** - could be usefull occasionally but likely to last the whole battle without it working. Suppose it could be used considering how cheap it is
Pigeon plucker pendant ** - even more situational than the dragonbane gem in a normal battle but is quite useful in storm of magic to protect your slann/skink priest from all those chimeras and dragons.
Luckstone **** - cheap, and a lifesaver in some situations, sometimes its just the one armour save roll of 1 that kills you
The rates are - * = bad
** = not recommended
*** = ok
**** = good
***** = amazing
Talisman of preservation **** - too expensive for use on a scar-vet but on an oldblood this is brilliant, especially when running solo for dodging cannonballs.
Obsidian Amulet * - exactly the same as talisman of preservation apart from it only works against magic, for the same points. Because of this there is NO benefit of taking this over the talisman of preservtion.
Talisman of endurance **** - like preservation, this is a cheap and cheerful and can't really go wrong, basically the same as the Glyph necklace.
Obsidian amulet * - already said this, not needed when you can get endurance
Dawnstone ***** - this is a brilliant item if used right. When used on a saurus the trick is to get a 3+ save or better already with a dawnstone, its not nearlly as effective with a 5+ save, when used on skink it is less effective but can still be used well on a skink character on a stegadon
Opal amulet *** - good for making a character last a little bit longer and it's cheap as well for only 15 pts. Personally I would take a charmed shield as it's cheaper and has a 2+ save.
Obsidian trinket * - same as all obsidian talismans, theres no point!
Talisman of protection *** - ok but most people don't feel that happy relying on a 6+ save but if you've got points left over its a good buy
Seed of rebirth *** - pretty much the same as protection but just remember about flaming attacks
Dragonbane gem ** - could be usefull occasionally but likely to last the whole battle without it working. Suppose it could be used considering how cheap it is
Pigeon plucker pendant ** - even more situational than the dragonbane gem in a normal battle but is quite useful in storm of magic to protect your slann/skink priest from all those chimeras and dragons.
Luckstone **** - cheap, and a lifesaver in some situations, sometimes its just the one armour save roll of 1 that kills you