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7th Ed. 8th edition rules rumors based army, 2250

Saurus

Scarecrow

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Assuming the worst and rumors are true, here's what I came up with as a list. Let me know what you guys think. Thanks,

Lords: 237
Old-Blood- LA, GW, Cold One, Aura of Quetzl

Heroes: 535
Scar-vet- LA, BSB, Cold One, War banner
Priest- lvl 2, scroll
Priest- lvl 2, scroll
Priest- lvl 2, scroll

TROOP: 857
13 Saurus- command, spears (BSB goes here)
15 Saurus- command, spears
15 Saurus- command, spears
23 skinks- 2 kroxigors, musician, banner

SPECIAL: 395
5 COR- Command, Sun Standard of Chotec (General goes here)
3 Terridons
3 Terridons


RARE: 225
Salamander
Salamander
Salamander

TOTAL: 2249
and only 85 models...I love lizards :droid:

The idea is strong CC with a decent amount of spells + magic defense and have enough on my flanks to keep poo-bodies like gobo wolf riders off my 'em while utilizing them (my flank protection) as flankers. Regardless of editions it seems like a decent list to me. Would only have to drop 125 pts of Priest for 7th. With that i'd drop the Sun Standard to the Haunchi Standard (+140) and add 2x 10 Skink Skirmishers.
 
(I know some people have seen the new book, but until I personally see it I will refer to it all as rumors)

Well with the new limits on PD I am not sure that 3 priests will be worth it. You will only average 7 PD, sometimes more sometimes less (depending on channeling rumors etc..). So each priest will only get to cast one spell. Also if the spell restrictions are true then they can't all have the same spells, so only one can have comet, one lightning bolt etc...

And if you are using them for defense, well you only really need 1 caster since the extra 2 wont generate any dice(maybe a 1/6 chance with channeling but not something to count on). And scrolls may only give extra dice, not auto dispell so that is something to consider as well.

This edition seems to be favoring numbers for infantry, but single powerful mages for the magic phase. I personally would not go over 2 casters given the current rumors. So I would drop one priest regardless of edition you are playing.


Also I would split the Skrox unit into two 11/1 units. As 23/2 just seems a bit big, and if your going that big you should add the 3rd kroxigor.
 
Noticing a few things.

List:
Can't have 3 of the same rare choice. Otherwise looks to be a legal list.

OB:
Cool to see mounted great weapons, now that they are going to be +2 strength again. But remember he will be vulnerable to counterattacks striking last even on the charge. Also I would add VotFF for 10 points, so he can have magical attacks and marginally increase his wound rate via poison.

Scar-Vet:
It might not be a good idea to put him with infantry anymore. The current rumor is "look out sir" will only be a 4+ for a cav hero in an infantry unit. You could put him on foot with enchanted shield and BBoC for a decent save and some hitting power. BSB is getting even better, and will now reroll all Ld tests for those within 12".

Skink Priests:
Looks like you'll have the Lore of Heavens covered! With the way spell selection works now, you should be able to guarantee a good selection of spells this way.

Core:
Maybe 2 bigger blocks of saurus instead of 3 medium ones. The way spears work now, your three ranks of 5 spear saurus will start losing counterattacks immediately even after 1 wound. Also having more ranks than your opponent makes you Stubborn, so it is best to keep that advantage for as long as possible. The skrox are going to be good, but I might drop it down to 17/2, that way you have a 5x5 unit that still can maneuver decently. If you can find the points, have two of these!

Special:
I would still drop the champion on CoC, unless they upgrade champions to do something super useful. Trim the Terradons down to a unit of 4.

Rare:
As before, no 3 of the same rare allowed.

Consider dropping the Lord and Cav unit for an ancient stegadon and another unit of skrox. I think having more bodies on the field is going to be better than having high point cost characters, but I guess we'll find out once we see the full rulebook. And the ancient stegadon is going to be awesome... just wait!
 
Caneghem said:
Noticing a few things.

List:
Can't have 3 of the same rare choice. Otherwise looks to be a legal list.

Caneghem is correct, I automatically put it into a unit of 3 in my head. You can have a unit of 3 salamanders or a unit of 2 and 1, but not 3 individual ones.
 
Caneghem said:
Noticing a few things.

List:
Can't have 3 of the same rare choice. Otherwise looks to be a legal list.

ok. That's annoying, butt...prolly be 2 units of one.

Caneghem said:
OB:
Cool to see mounted great weapons, now that they are going to be +2 strength again. But remember he will be vulnerable to counterattacks striking last even on the charge. Also I would add VotFF for 10 points, so he can have magical attacks and marginally increase his wound rate via poison.

That's why he has the Aura, -1 to hit in CC.

Caneghem said:
Scar-Vet:
It might not be a good idea to put him with infantry anymore. The current rumor is "look out sir" will only be a 4+ for a cav hero in an infantry unit. You could put him on foot with enchanted shield and BBoC for a decent save and some hitting power. BSB is getting even better, and will now reroll all Ld tests for those within 12".

Caneghem said:
Skink Priests:
Looks like you'll have the Lore of Heavens covered! With the way spell selection works now, you should be able to guarantee a good selection of spells this way.

That was the idea. But given the rules for Scrolls I'll prolly end up droping one.

Caneghem said:
Core:
Maybe 2 bigger blocks of saurus instead of 3 medium ones. The way spears work now, your three ranks of 5 spear saurus will start losing counterattacks immediately even after 1 wound. Also having more ranks than your opponent makes you Stubborn, so it is best to keep that advantage for as long as possible. The skrox are going to be good, but I might drop it down to 17/2, that way you have a 5x5 unit that still can maneuver decently. If you can find the points, have two of these!

2 blocks of Saurus around 20...that'd be going back to 6th edition tactics. Might try it out. But my main opponent is O&G so I'm never going to out number him.

Caneghem said:
Special:
I would still drop the champion on CoC, unless they upgrade champions to do something super useful. Trim the Terradons down to a unit of 4.

Terridons are at 2 units of 3.

Caneghem said:
Rare:
As before, no 3 of the same rare allowed.

Caneghem said:
Consider dropping the Lord and Cav unit for an ancient stegadon and another unit of skrox. I think having more bodies on the field is going to be better than having high point cost characters, but I guess we'll find out once we see the full rulebook. And the ancient stegadon is going to be awesome... just wait!

I was thinking about dropping the cav for skrox but the amount of attacks that cav can dish out out weighs the benefits of another skrox unit.
 
"2 blocks of Saurus around 20...that'd be going back to 6th edition tactics. Might try it out. But my main opponent is O&G so I'm never going to out number him."

Outnumber is going away, but what will be an issue now is "outranking" your opponent. Say you are up against some form of O&G block of 25 who are severely outclassed by your saurus. Battle lines meet and you kill 5 guys, while your 15 saurus are untouched. So the orcs are putting on their running shoes right? Nope. The O&G block takes a Stubborn leadership test, and MAY use the general's leadership if the current rumors hold true. This is because the O&G unit has more ranks than you (and is not flanked), so it tests as stubborn.

Now say you take a unit of 20. All you need to do is reduce enemy blocks to below 25 in order to remove the stubborn test. So really it is still important to have "numbers" even though unit strength is gone. Now it just matters how many ranks you have. You might even consider units with a couple extra saurus at the back, like 22 or 23 saurus units. Sitting at 20, 15, or any multiple of 5, you can expect some archer unit to pick off one guy as ranks are getting more important.

You might never outnumber initially, but your salamanders can do some damage to whittle things down. If you start at 20 all you need to do is get enemies down to 24 models to keep them from pulling stubborn tests.
 
"Say you are up against some form of O&G block of 25..."

Noooo....We're talking a block of 40 orcs and a block of 40 gobos with 10 blorcs w/gw and some fluff to support. And more than likely trolls to.

The only way I can out rank that is 2 locks of 38 cohorts w/3 kroxies. Just think of all the stand and shoot potential that unit has...


my artillery skaven army will have a better time with the O&G than my lizards will. What I'm banking on is being able to flank with the skinks.
 
And like in all the other editions were we couldn't out number the enemy, we're not going to be able to out rank them now. Our base troops are just too expensive. What were going to have to rely on is the ol' tried and true hammer and anvil. Saurus are the anvil and skorks are the hammer. Negate their ranks so they don't get their stubborn bonus and wipe 'em out with superior fighting troops. That's how we're going to have to run this. If the rumors are true.
 
This is more along the lines of what we should field.

Lord: 197
OB- la, gw, aura o’ quetzl

Heroes: 365
Scar-vet- la, bsb, BBoC
Priest- lvl 2
Priest- lvl 2, diadem of power

Troops: 1182
17 Saurus- F/C, Spears
17 Saurus-F/C, Spears
17 skorks- F/C, 2 krox
17 skorks- F/C, 2 krox
10 Skinks
10 skinks
10 skinks
10 skinks

Special: 355
Stegadon
4 Terr

Rare: 150
Salamander
Salamander



Really, Heroes and Lords choice are a matter of personal fluff so moving on to the rest of the army...

You have your 2 center pieces (the saurus) who will hold the line and hit really hard. They are supported by 2 medium sized skorks who's job it is to negate ranks and flank. And depending on deployment one flank is supported by a steg (with that bolt thrower up there seeking out all large units :clown: ) and the other by terridons to drop rocks on fast cav and mage/war machine hunt (like they always used to do). And the there are the salis to cause as many panic tests as possible and the entire army is screened by a moving firing line of redirecting scouts.
 
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