• The forum software have been upgraded to the latest version.

    If you notice anything that looks off, or does not work, please let us know.

    For more information, click here.

8th Ed. 8th ed rulebook FAQ now available!

OldBlood

strewart

Well-Known Member
Messages
4,508
Likes Received
73
Trophy Points
48
Link.

Most important thing I could see for us is it finally puts to rest 100% how the Slann's extra power dice count toward the max 12 in the pool, as we mostly expected and to our favour.

Q: Can I use more than 12 power or dispel dice in a phase even
though the pool is limited to 12? (p30)
A: Yes. While the pool can never contain more than 12 power
or dispel dice at any one time, some abilities can generate
more dice part way through a Magic phase.

One small downgrade is its seems the thunderstomp from the Carnosaur now does not cause d3 wounds per wounds as initially expected.

Q: Do Stomp or Thunderstomp hits benefit from any other special
rules, equipment or magic items of the model that inflicts the hits?
(p76)
A: No.

Not that it was going to do much anyway...
 
Thanks for posting that, it was rather refreshing. In particular that multiple wound hits affect war machines.

I'm kinda irritated by their "extra attack" entry though. I understand that multiple extra attack special rules can stack (such as frenzy and extra hand weapon) but I've been hearing the argument that frenzy can stack. These folks were saying you could cast death frenzy on plague monks giving them yet another attack even though they are already frenzied.
 
Maedhros said:
These folks were saying you could cast death frenzy on plague monks giving them yet another attack even though they are already frenzied.

I think they're wrong, if I remember it well, i thought the death frenzy spell says: This Death Frenzy replaces normal frenzy, gotta look that up somewhere.
 
hah found it.
http://img692.imageshack.us/i/skavendeathfrenzy.jpg/
 
Back
Top