OldBlood
strewart
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Link.
Most important thing I could see for us is it finally puts to rest 100% how the Slann's extra power dice count toward the max 12 in the pool, as we mostly expected and to our favour.
One small downgrade is its seems the thunderstomp from the Carnosaur now does not cause d3 wounds per wounds as initially expected.
Not that it was going to do much anyway...
Most important thing I could see for us is it finally puts to rest 100% how the Slann's extra power dice count toward the max 12 in the pool, as we mostly expected and to our favour.
Q: Can I use more than 12 power or dispel dice in a phase even
though the pool is limited to 12? (p30)
A: Yes. While the pool can never contain more than 12 power
or dispel dice at any one time, some abilities can generate
more dice part way through a Magic phase.
One small downgrade is its seems the thunderstomp from the Carnosaur now does not cause d3 wounds per wounds as initially expected.
Q: Do Stomp or Thunderstomp hits benefit from any other special
rules, equipment or magic items of the model that inflicts the hits?
(p76)
A: No.
Not that it was going to do much anyway...