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8th Ed. 8th Ed Lizardmen Rumor Army Breakdown (updated)

Cold One

Divinor

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I have compiled all the info I can find into an army list format. I have removed the points costs for now, I'm sure you can find them. If a mod lets me know the "skaven slave" wording works I can add that. Feel free to let me know if I got anything wrong =)

GENERIC STUFF

Predatory Fighters (PF): Roll of a 6 to hit allows for an extra attack. Saurus / Carny(?) / Krox / Trog(?) get this. Units with this rule can not test to restrain from running down an enemy unless a skink character (priest / chieftan) is within 6".

Skinks have 6+ scaly skin save and LD5.

Cold ones have 2 attacks

LORDS

Oldblood
-Mounts:
--Carnosaur xxx
--- Swifstride xxpts
--- Bloordroar xx pts (3d6 terror check, drop lowest)

Slann xxx pts
- Infantry. Can’t be stomped. Slann auto passes LOS in Temple Guard and sits in 2nd rank.
- Slann can take up to 75ss in disciplines and still has normal lord level magic allowance. Can take a max of 4 disciplines, can't double up.
- Slann Disciplines in order from cheapest to highest:
-Reservoir of Eldritch Energy- Can save 1 unused dispel die to use for the next magic phase on a D6 roll of 2+ ( can't go beyond the pool limit.)
-Soul of Stone- When rolling a miscast you can add or subtract 1 from the result instead of accepting the original result(min. 2 and max. 12 on the table.)
-Becalming Cogitation- re-rolls first failed dispel attempt in each magic phase.
-Wandering Deliberations- Knows all basic lore signature spells ( can't be used with the Lore Master of High Magic one.)
-Harmonic Convergence- Slann rolls 2 additional dice whenever he attempts to channel power or dispel dice.
-The Harrowing Scrutiny- Terror
-Transcendent Healing- 40K Regeneration [what does that mean? I assume this is the previously mentioned ability to recover lost wounds on the Slann; someone explained: "Roll a number of D6s equal to the difference between your current wounds and starting wounds. For each 6 you recover a single wound lost earlier in the battle. This happens at the end of your magic phase if the model is alive." If so, that seems pretty useful.]
-Unfathomable Presence- Roll a D3 at the start of enemy magic phase, gains Magic resistance (X) until end of turn where X is equal to the D3 result.
-Focus of Mystery- Lore Master for High Magic
-Higher State of Consiciousness- Ethereal and Unstable but can't join units.


HEROES

Scar Vet xx pts
-Mounts:
-- Cold One xx pts
-- Carnosaur xxx
--- Swifstride xxpts
--- Bloordroar xx pts (3d6 terror check, drop lowest)

Skink Priest xx pts
- Can take lore of Heavens or Beasts
- Mounts:
-- Engine of The Gods

Skink Chief xx pts
- Mounts:
-- Terradon
-- Ripper

CORE

Saurus Warriors (same pts)
-Can take spears for free

Skink Cohorts xx pts
-Poison x pts each
-Krox xx pts, S5, can get hit in CC?

Skink Skirmishers (same pts)

SPECIAL

Swarms xx pts
-Gives friends units in the same combat poison.
-Unit size 2+.


Cold One Cav xx pts
-Spears x pts
-No Magic Banner

Temple Guard xx pts
- Same equipment as befgre.
- Magic Banner

Bastiladon xxx pts
-S4 T5 4W's 3 attacks 2+ Armor
-Enemies do not get flank / read bonus. Can attack enemy in rear with one str 10 attack.
-Beam of Chotex is a bound spell 3 range 24 - roll a D6 1 D3 S3 hits, 2-3 D6S4 4-5 2D6 S5 roll a 6 2D6 S6 & -1WS & BS till next magic phase. +1 init to all cold blooded units within 6".
-For the Snakes, the ranged bit is range D6". Every unit with D6" gets 2D6 st2 hits. Also work in combat. All swarms with 6" get a new base on a 4+

Stegadon xxx pts
- D3 wound impact hits xx pts
- Devastating Charge xx pts

Terradons xx pts
- Flaming Bolas (6” flaming, Quick to Fire) x pt
- Scaly Skin 6+, Forest Strider, Cold-blooded, Fear, Flying Cavalry
- Drop rocks (D3 str 4)

Ripperdactyl Riders xx pts
-Armour Piercing(ripper), Cold-blooded, Fear, Flying Cavalry, Frenzy (Ripper), Killing Blow (Ripper), Scaly Skin 6+ (Toad RAGE, when attacking enemy unit with toad freny =D3+1 attacks reroll hit)
- Monsrous Cav

Kroxigors xx pts

Chameleon Skinks xx pts

RARE

Salamander Pack xx pts
-Str 4 Template. Move (not march) and fire.

Razordon Pack xx pts
-Grapeshot Str4. Reroll artillery dice on stand and shoot.

Troglodon xx
-Stats 733555235 rider ld6. 4+ armor
-Acid spit is 18" S5 D3 Quick to Fire. One Shot
-Oracle can take divining for xx pts. Allows the oracle to channel like a wizard.
-Slann can cast through Oracle like a skink priest.
-One turn can make PF work on a 5+ for nearby units.

Ancient Stegadon xx
-Engine Of the Gods xx pts
-- Units within 6” get 6+ ward save, stacks. Gives a lore 1 easier to cast.
- D3 wound impact hits xx pts
- Devastating Charge xx pts

MAGIC ITEMS

Blade of realities xxx points - no armour or wards

Stegadon helm xx points - +1 save, +1 toughness, D3 impact hits

Jaguar standard - xx points unit has swiftstride

Skavenpelt banner - xx points all models get frenzy and hatred of skaven.. all skaven hate the unit..

Cube of darkness - xx points - on a 2+ spell auto dispelled, on another 2+ for every remains in play spell end on a 2+

Plaque of dominion - xx points - bound spell L3 all enemy wizards within 18 get stupidity

Piranha blade - xx points - D3 W's AP

Cloak of feathers - xx points for a flying skink character on foot..

Horn of Kygor - xx points - sounds at start of move phase, all friendly monsters, cav, war beasts, get frenzy

Egg of quango - xx points - one use only in combat, roll a D6: 1 D6 S3, 2-3 D6 S4, or 4+ does 2D6 S5.
 
Re: 8th Ed Lizardmen Rumor Army Breakdown

Thanks for this thread.

Something worth adding in is apparently the Bastilodon does not have a flank or rear and any unit rear charging it faces have a special strength 10 attack made against it (not sure if all models in BTB contact or just one model on its own).

Two confirmed upgrades for Steg:
First is devestating charge.
Second is D3 wounds.

Unclear if you can buy only one or both.
 
Re: 8th Ed Lizardmen Rumor Army Breakdown

That Blade of Realities.

Hang on guys, just gonna push my I3 Lord with no defensive items into combat with - oh, he's dead. Never mind.
 
Re: 8th Ed Lizardmen Rumor Army Breakdown

GCPD said:
That Blade of Realities.

Hang on guys, just gonna push my I3 Lord with no defensive items into combat with - oh, he's dead. Never mind.
Other than the 1+ armor save from his mundane gear and mount, along with his T5 and 3 wounds?
We have plenty of ways to make that work.
 
Re: 8th Ed Lizardmen Rumor Army Breakdown

I don't think Carno gets PF. Grymloq doesn't anyway.

Slann has Becalming still. Re-roll dispel attempt.

Priests get Beasts and Heavens. Engine is cheaper.

Chiefs get to take Rippers as mounts.

Tail attack on Basti. I think that's the S10 thing that Rikard mentioned.

Terradons still have Drop Rocks.

The GW page for Tiktaq-to hints at him being able to ignore armor.
 
Re: 8th Ed Lizardmen Rumor Army Breakdown

Lizardmatt said:
GCPD said:
That Blade of Realities.

Hang on guys, just gonna push my I3 Lord with no defensive items into combat with - oh, he's dead. Never mind.
Other than the 1+ armor save from his mundane gear and mount, along with his T5 and 3 wounds?
We have plenty of ways to make that work.

Yeah. No Ward save. No re-rolls. No dodging cannons or Bolt Throwers.

It only takes 9 strength 6 hits to kill that Oldblood. I bet you that most things in the game with high armour save and/or high ward, will also have high enough Strength and Weapon Skill to kill him first.
 
Re: 8th Ed Lizardmen Rumor Army Breakdown

Added some info. Thanks dudes!

-Div
 
Re: 8th Ed Lizardmen Rumor Army Breakdown

Please tell me that BoR isn't a 100pt item again ?
 
Re: 8th Ed Lizardmen Rumor Army Breakdown

I can neither confirm nor deny that. I will say the three Xs were intentional =(.
 
Re: 8th Ed Lizardmen Rumor Army Breakdown

(Old blood) --> :beaver:
 
Re: 8th Ed Lizardmen Rumor Army Breakdown

(Our Book) --> :beaver: (<--- The Guy Who Wrote It)

Just kidding, I think we should be alright. I will say this release is not as exciting as I had hoped. It's time to start making some army lists to see what I can come up with....
 
Re: 8th Ed Lizardmen Rumor Army Breakdown

If it turns out to be true, at a 100pts BoR is just going to be dead space on my items list.
 
Re: 8th Ed Lizardmen Rumor Army Breakdown

I'm excited. Compared to the last book we have a lot more options now. Just wish I had my book already!
 
Re: 8th Ed Lizardmen Rumor Army Breakdown

Interesting roundup. I'm sad that there's no Coatl. As I would love to field a Slann, EotG and a Coatl.

But hey, it seems fun. I'm curious to see how much the basic saurus and skinks cost. They are still
the bread and butter of my armies.
The ripperdactyls look interesting to me, I like fast and killy. Though fragile..

I've read several things about the carnosaur. Mountable by the scar-vet and way cheaper are the most notable ones.

All in all, I'm curious to see what is exactly true and what is made up :P. And of course to see how it plays!

Thanks for the breakdown,

The Hunted
 
Re: 8th Ed Lizardmen Rumor Army Breakdown

Updated again!
 
Re: 8th Ed Lizardmen Rumor Army Breakdown

As an Australian, I'd be happy to answer any questions when I get the book ahead of the rest of you :D Unless our Kiwi brother gets his BEFORE me, but I think I'll have mine on Friday evening (Friday morning for the US, Friday day for Europe)
 
Re: 8th Ed Lizardmen Rumor Army Breakdown

Even if there is no coatl model, it doesn't mean there isn't a coatl character/unit for our new book (a very slim chance though)
It could be some sort of special-character type thing

In 7th ed, they didn't make models for special characters such as Mazdamundi, Gor-rok, Tetto'eko etc

We cannot lose hope!
 
Re: 8th Ed Lizardmen Rumor Army Breakdown

That's probably unlikely. From what I've heard, there was a recent court decision that went against Games Workshop - basically some third party made a model to represent something that GW had put in the rules that they hadn't provided a model for, and the court decided that it wasn't a breach of copyright because GW hadn't provided a model themselves. So now they're basically not introducing rules for anything new until and unless they have a model already lined up for it.
 
Re: 8th Ed Lizardmen Rumor Army Breakdown

I'm kind of happy of no official Coatl, since I have the beautiful Reaper minis one that I need to finish painting, then find out what it should Counts As.
 
Re: 8th Ed Lizardmen Rumor Army Breakdown

I have a question, how did salamanders lose the ability to march and fire? Are they no longer skirmishers? Does it state it in the rules for the flaming breath? Something else? I've seen this question asked but never answered. Does anybody have this information?
 
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