The Situation
I'm in a campaign right now, and I've been hit with an elven Blitzkreig. I've got a 3500 point force in my capitol right now, being assaulted by an 2500 in High Elves, and then another 4500 in Wood Elves, which will begin arrival at the beginning of turn 2. I've been told by the Wood Elf player that he's not going to push in right away, as he's being paid only to come along, but I know he'll jump into the fray towards the end. The High Elf player, however, is by far the most powerful on the map at the moment, despite her relatively poor battlefield coordination. (She had the luck of starting on an island, whereas we're all on the mainland, and therefore, no one is a direct threat to her.) I suspect also the WE player is going to let her dangle a bit first, and see if I can whittle her down, or we both can ding up one another enough that he can sweep in and make a crushing hit on me.
For this scenario, I'm permitted four buildings, two pieces of battlefield terrain (Swamp-ish) and 15" of walls, some towers, and a gate house. We're playing the long ways on the table, and I have a huge starting area because of it. I'll be able to fight defensively, however, turn 2 onwards, I'm going to possibly be dealing with flanking forces in my city forcing me back.
The Objective
I must either win a victory to repel the invaders from my capitol, or survive the battle with enough forces to mount a serious defense on battles two and three.
The Lustrian Expeditionary Force
The LEF is comprised of the following:
1 Fully upgraded Slann (higher state, healing, focused rumination, focus of mystery), carrying War Drums, dispel scroll and cupped hands, and accompanied by a block of 11 Temple Guard and Chakax. Temple Guard are carrying Plaque of Domination. Slann will know all of the Lore of Life.
1 Engine, the upgraded priest carrying a Blood statuette of spite and the Plaque of Tepokl.
1 Warchief with a standard steg (big bow) and a Warspear.
1 Standard Stegadon
1 Scar-Vet w/Blade of Chotec, 5+ ward save, mounted on a Cold one, accompanied by a fully upgraded block of 9 Cold one riders, to include the Sun Standard of Chotec.
2x teams of 12 Skink Skirmishers
16 fully upgraded skinks accompanied by 2 Krox.
10 Skinks
2x blocks of 15 Saurus with Spears
The Elves
The High Elf army is the best stuff she could buy for 2500 points. I've gotten a look at her list due to scouting, but I don't remember it very well...all I know is that it is lead by her top-end character. Beyond that, I'm not sure what the elves are fielding, other than offhand comments from the Wood Elf player that he's got alot of trees and such.
The Plan
Right now, I'm looking at a plan of choking her off as much as possible; using the walls and buildings and the outside terrain to create a straight line path that she has to follow, and eat as much of the heavy bow fire as possible. The skirmishers will be mounted atop the walls, ready to pop up and deliver a darty payload, while the engine will sit as close to the center of it all to extend the shield as long as possible and maintain line of sight for the slann to open fire. The other forces will sit in guard positions, waiting for the flank attacks or the High Elves to breach the walls and gate. I'm planning on placing a swamp and a ruin as my two exterior terrain features, and then two of the interior buildings will be ruins as well, if they let me. That way, hopefully my magic will have more ways to hammer them on the way in.
The Request
What do you all think? What should I change about my basic plan? What can I expect out of these two's compositions and tactics?
I'm in a campaign right now, and I've been hit with an elven Blitzkreig. I've got a 3500 point force in my capitol right now, being assaulted by an 2500 in High Elves, and then another 4500 in Wood Elves, which will begin arrival at the beginning of turn 2. I've been told by the Wood Elf player that he's not going to push in right away, as he's being paid only to come along, but I know he'll jump into the fray towards the end. The High Elf player, however, is by far the most powerful on the map at the moment, despite her relatively poor battlefield coordination. (She had the luck of starting on an island, whereas we're all on the mainland, and therefore, no one is a direct threat to her.) I suspect also the WE player is going to let her dangle a bit first, and see if I can whittle her down, or we both can ding up one another enough that he can sweep in and make a crushing hit on me.
For this scenario, I'm permitted four buildings, two pieces of battlefield terrain (Swamp-ish) and 15" of walls, some towers, and a gate house. We're playing the long ways on the table, and I have a huge starting area because of it. I'll be able to fight defensively, however, turn 2 onwards, I'm going to possibly be dealing with flanking forces in my city forcing me back.
The Objective
I must either win a victory to repel the invaders from my capitol, or survive the battle with enough forces to mount a serious defense on battles two and three.
The Lustrian Expeditionary Force
The LEF is comprised of the following:
1 Fully upgraded Slann (higher state, healing, focused rumination, focus of mystery), carrying War Drums, dispel scroll and cupped hands, and accompanied by a block of 11 Temple Guard and Chakax. Temple Guard are carrying Plaque of Domination. Slann will know all of the Lore of Life.
1 Engine, the upgraded priest carrying a Blood statuette of spite and the Plaque of Tepokl.
1 Warchief with a standard steg (big bow) and a Warspear.
1 Standard Stegadon
1 Scar-Vet w/Blade of Chotec, 5+ ward save, mounted on a Cold one, accompanied by a fully upgraded block of 9 Cold one riders, to include the Sun Standard of Chotec.
2x teams of 12 Skink Skirmishers
16 fully upgraded skinks accompanied by 2 Krox.
10 Skinks
2x blocks of 15 Saurus with Spears
The Elves
The High Elf army is the best stuff she could buy for 2500 points. I've gotten a look at her list due to scouting, but I don't remember it very well...all I know is that it is lead by her top-end character. Beyond that, I'm not sure what the elves are fielding, other than offhand comments from the Wood Elf player that he's got alot of trees and such.
The Plan
Right now, I'm looking at a plan of choking her off as much as possible; using the walls and buildings and the outside terrain to create a straight line path that she has to follow, and eat as much of the heavy bow fire as possible. The skirmishers will be mounted atop the walls, ready to pop up and deliver a darty payload, while the engine will sit as close to the center of it all to extend the shield as long as possible and maintain line of sight for the slann to open fire. The other forces will sit in guard positions, waiting for the flank attacks or the High Elves to breach the walls and gate. I'm planning on placing a swamp and a ruin as my two exterior terrain features, and then two of the interior buildings will be ruins as well, if they let me. That way, hopefully my magic will have more ways to hammer them on the way in.
The Request
What do you all think? What should I change about my basic plan? What can I expect out of these two's compositions and tactics?