WEEK 13 - Campaign Finale: The Jade Staff is Lost to Naggaroth
That is it. The last dice have rolled, the last standards have been counted, and the campaign ledger can finally be closed.
Week 13 brought 181 more battles crashing into the record, enough blood, ash and bad handwriting to keep any map-room scribe busy until winter.
When the smoke cleared, one banner still flew above the rest: the black banner of Naggaroth.
The Dark Elves are the champions of the campaign. Congratulations to the Druchii generals, who fought their way through thirteen weeks of grudges, ambushes, night raids and outright slaughter to recover the Jade Staff.
Of course, anyone expecting the Dark Elves to hand a priceless artefact back to the temple-cities has not been paying attention. The Jade Staff was meant to be delivered to the servants of the Old Ones. Instead, the Druchii have claimed it for themselves. No solemn return. No honoured pact. Just cold smiles, black sails and a relic vanishing north towards Naggaroth.
The Lizardmen will not take long to understand the insult. When Lord Mazdamundi learns that the Staff has not been restored but stolen, the answer will not be a polite summons. It will be the slow, dreadful turning of an ancient will towards the Dark Elves. Skink messengers will run through temple avenues, spawning pools will stir, and somewhere in Lustria the heavens themselves will be consulted for war.
So let the Dread Lords enjoy their victory while they can. The Jade Staff is theirs, but so is the wrath that follows it. Now Naggaroth must choose where to hide the prize, which fortress will bear the honour, and on what bleak shore the Druchii will face the coming sea of claws and scales.
The Final Campaign Scoreboard
Here stands the final order of the war. Not a weekly form table, not a rumour from the front, but the finished campaign ranking after thirteen weeks of fighting.
- #1 - Dark Elves, Campaign Champions. Final record: 80/33/21; Week 13: +11/+8/+16 over 35 games.
- #2 - Skaven. Final record: 51/23/19; Week 13: +6/+6/+2 over 14 games.
- #3 - Hordes of Chaos. Final record: 63/18/28; Week 13: +8/+5/+8 over 21 games.
- #4 - Lizardmen. Final record: 44/22/21; Week 13: +6/+4/+2 over 12 games.
- #5 - Daemons. Final record: 49/15/30; Week 13: +2/+2/+9 over 13 games.
- #6 - Vampire Counts. Final record: 51/16/32; Week 13: +7/+5/+8 over 20 games.
- #7 - High Elves. Final record: 51/25/32; Week 13: +3/+2/+11 over 16 games.
- #8 - Tomb Kings. Final record: 65/41/36; Week 13: +6/+12/+11 over 29 games.
- #9 - Wood Elves. Final record: 39/20/27; Week 13: +6/+4/+6 over 16 games.
- #10 - Dwarfs. Final record: 59/27/43; Week 13: +7/+9/+8 over 24 games.
- #11 - Dogs of War. Final record: 32/12/46; Week 13: +4/+2/+1 over 7 games.
- #12 - Ogre Kingdoms. Final record: 34/32/36; Week 13: +2/+9/+8 over 19 games.
- #13 - Chaos Dwarfs. Final record: 34/14/54; Week 13: +2/+4/+11 over 17 games.
- #14 - Kislev. Final record: 21/13/45; Week 13: +2/+3/+7 over 12 games.
- #15 - Bretonnia. Final record: 49/19/87; Week 13: +4/+7/+15 over 26 games.
- #16 - Orcs & Goblins. Final record: 46/29/110; Week 13: +9/+8/+25 over 42 games.
- #17 - The Empire. Final record: 40/17/100; Week 13: +7/+2/+20 over 29 games.
- #18 - Beastmen. Final record: 25/22/66; Week 13: +3/+4/+9 over 16 games.
What the Final Week Leaves Behind
The Dark Elves did not win cleanly, and that is probably how they prefer it. They were not untouched, not beloved, and not always comfortable, but they were there at the end with the prize in hand. That is the sort of victory the Druchii understand.
Behind them, the Skaven finish close enough to make every sentry nervous, while the Hordes of Chaos complete the podium with the air of an army that has not so much lost as been temporarily pointed in the wrong direction. The Lizardmen finish fourth, which matters more now than it did when the first games were played. They are not the champions, but they are the offended party, and offended Lizardmen tend to arrive with dinosaurs.
There were other stories worth a cheer. Dogs of War posted the sharpest performance of the final week, Tomb Kings filled the ledgers with stubborn Nehekharan endurance, and the Dwarfs did what Dwarfs do best: survive, record the insult, and promise to make it expensive later.
Lower down the table, the campaign was less kind. Bretonnia, the Empire, Chaos Dwarfs and Beastmen all leave with more scars than songs. Still, no army that fought for thirteen weeks truly leaves empty-handed. There are grudges to settle, trophies to polish, and revenge lists long enough to start the next campaign before the ink is dry.

For the last time, here is the master ledger of the campaign’s final week:
https://karaknornwargaming.blogspot.com/2026/08/war-room-dark-conspiracy-week-13-field.html
Lizardmen
- Global standing: #4 ↑ (from #6).
- W13 performance: #2.
- W13 return: 12 games; +6/+4/+2.
- Record: 44/22/21 (+6/+4/+2).
The temple-cities surged upward with cold-blooded purpose. Local cohorts punished the woodland warhosts and held firm against the Dawi-Zharr, while distant scaled ranks kept grinding points from every theatre.
Battles in Karak Norn Wargaming this week
• [6th Edition - Local] On a field shaped by Capture,
Tzunki_Tom’s Lizardmen drove into
Orion_CH’s Wood Elves in a 2,000-point army; every yard around the objective was paid for in blood, and the field was theirs by nightfall:
Solid Victory.
• [6th Edition - Local] On a field shaped by Capture,
Tzunki_Tom’s Lizardmen drove into
Orion_CH’s Wood Elves in a 2,000-point army; every yard around the objective was paid for in blood, and the field was theirs by nightfall:
Solid Victory.
• [6th Edition - Local] With the orders set for Night Raid,
Sotek_Awakens’s Lizardmen fell upon
Zharr_Naggrund_K’s Chaos Dwarfs in a 500-point Border Patrol; shadows did as much killing as blades, and neither side could force the final stroke:
Draw.
• [6th Edition - Local] As the horns sounded for Night Raid,
Sotek_Awakens’s Lizardmen met
Zharr_Naggrund_K’s Chaos Dwarfs in a 500-point Border Patrol; shadows did as much killing as blades, and the field was theirs by nightfall:
Solid Victory.
Reports of battles across the world
• [6th Edition - Satellite] In the smoke and clamour of Pitched Battle, a temple-city cohort drove into a Dwarf throng in a 2,000-point army; no subtlety survived long once the lines closed, and enough ground was held to make the difference:
Minor Victory.
• [6th Edition - Satellite] On a field shaped by Flank Attack, a temple-city cohort crossed blades with a verminous host in a 2,000-point army; the flank became the hinge on which the whole battle turned, and neither side could force the final stroke:
Draw.
• [6th Edition - Satellite] As the horns sounded for Meeting Engagement, a temple-city cohort advanced into a verminous host in a 2,000-point army; both forces crashed into contact before either could shape the perfect battleline, and neither side could force the final stroke:
Draw.
• [6th Edition - Satellite] With the orders set for Pitched Battle, a temple-city cohort drove into a greenskin horde in a 2,000-point army; no subtlety survived long once the lines closed, and the field was theirs by nightfall:
Solid Victory.
• [6th Edition - Satellite] Beneath the harsh call of Exterminate, a temple-city cohort locked horns with a Bretonnian lance in a 500-point Border Patrol; mercy was never part of the order, and enough ground was held to make the difference:
Minor Victory.
• [The Old World - Satellite] On a field shaped by Pitched Battle, a temple-city cohort fell upon a greenskin horde in a 4,000-point grand host; no subtlety survived long once the lines closed, and the field was theirs by nightfall:
Solid Victory.
• [The Old World - Satellite] In the smoke and clamour of Capture, a temple-city cohort drove into an Ogre warband in a 2,000-point army; every yard around the objective was paid for in blood, and the field was theirs by nightfall:
Solid Victory.
• [The Old World - Satellite] As the horns sounded for Table Quarters, a temple-city cohort drove into a northern warband in a 500-point Border Patrol; the field split into hard-won parcels, each one contested with stubborn malice, and neither side could force the final stroke:
Draw.
The Old Ones’ plan has advanced another step, whether the warm-bloods understand it or not.
The Wrath of Mazdamundi
Now that the Dark Elves have secured the Jade Staff, they will hide it from the Lizardmen. Lord Mazdamundi is reuniting their forces to recover it!
Next week
we will reveal the location of the epic battle that will conclude the "A Dark Conspiracy" 2026 Campaign