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8th Ed. 600 points

Jungle Swarm

Lordra

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Because I'm restarting this hobby I wanted to take things slow with planning ahead and just start with a small 500 points list that I have to complete before buying all the extra stuff for bigger armies. I hope these small goals will keep me motivated because the goals are manageable.

I'v dug through some of the threads in the tactics section and came up with the following

Hero
Saurus Scar-Vet
Great Weapon
Light Armour
Cold One
Dragonhelm

Core
18 Saurus Warriors
Spears
Full Command

10 Skink Skirmishers
Javelins and Shields

Special
5 Cold One Riders
Full Command

Most of the threads were about bigger armies so I tried my best to fit those tips in a 500 point army, while also picking units that will come in handy for bigger lists.

So if you have any tips I'd love to hear them!

Thanks in advance

Lordra
 
Not bad, ;)
might want to consider
hand weapons over spears
in such a small unit.
 
I agree with n810. You only have 3 ranks of Saurus anyway, so you'll have less than that by the time they get to combat. Your 3rd rank of attacks will just be 2 or 3 extra maybe instead of 6. Give them some Hand Weapons and Shields for that 6++ parry!!
 
In small matches my personal experience is that bastilladons and chameleons are king. You will most definitely get to deploy on a flank with the chameleons. The bastilladon on the other hand is pretty useful against smaller units (where he does not get destroyed in static combat res from ranks), not to mention his beam is a great way to rid yourself of WoM dice on your turn.
I played an escalation of 600 to 1200 points over like 6 games, bastilladon was MVP every game. Chameleons can do enough damage to anything in a 600pt game to make them too powerful to ignore.

This would cost you the CoR block, 3 saurus, and the saurus champ.
Heck, I would even drop the skirmishers and get another 5x unit of chameleons.
With two units of chameleons, you will be able to deal with the 1 (2 tops) war machines so that the CoR bus is not necessary. Also, you will now have a 2 drop deployment, more conducive to getting turn 1 so the chameleons can get work done.
 
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