Ok, so I had a complete rethink of my Lizardmen and here's what I came up with. The three armies are progressions of each other.
Lizardmen 500 points
Heroes
Skink Chief
Additional Hand Weapon
Light Armour
Charm of the Jaguar Warrior
81 points
Skink Priest
Diadem of Power
100 points
Core
11 Skink Skirmishers
Scouts
77 points
11 Skink Skirmishers
Javelins & Shields
66 points
Special
5 Saurus Cavalry
175 points
Total = 499 points
I picked a Jaguar Skink of Death over a Saurus one as I figured that would save me a few points. The Priest is there to provide some Magical Defence as well as take a few potshots at some weaker units.
The Core units are pretty standard, the odd number of models in each unit are just point fillers.
The Cavalry are pretty simple too, they'll just head down a flank and support my Scouts I guess.
Lizardmen 750 points list
Heroes
Saurus Scar-Veteran
Army General
Blessed Spawning of Itzl
Blessed Spawning of Sotek
Cold One
Sword of Striking
Light Armour
Shield
167 points
Skink Priest
Diadem of Power
100 points
Core
12 Skink Skirmishers
Scouts
84 points
13 Skink Skirmishers
Javelins & Shields
78 points
13 Skink Skirmishers
78 points
Special
6 Saurus Cavalry
Musician
Champion
240 points
Total = 747 points
I have replaced the Jaguar Skink with a Saurus on a Cold One for his better Leadership. He'll probably just hang around near the Skinks and provide some Leadership until he gets into Charge range of the enemy. The Priest is the same.
I added another unit of Skinks and beefed the squads up to 12+. The Scouting Skinks will just get in behind some terrain or something and maybe take out a lone Mage or something. As I've said before, The other two units will hang around the Saurus for his Leadership.
As you can see, I've just added a Musician and Champion into the Cavalry unit. they'll fulfill the same role, just sweep up one side of the board and maybe get a flank charge somewhere.
Lizardmen 1000 points
Heroes
Saurus Scar-Veteran
Army General
Blessed Spawning of Itzl
Blessed Spawning of Sotek
Cold One
Sword of Striking
Light Armour
Shield
167 points
Skink Priest
Diadem of Power
100 points
Core
13 Skink Skirmishers
Scouts
91 points
13 Skink Skirmishers
Javelins & Shields
78 points
13 Skink Skirmishers
78 points
Special
8 Saurus Cavalry
Musician
Champion
310 points
3 Kroxigor
174 points
Total = 998 points
Ok, the Heroes are the same, no changes here.
Again, not a lot of changes here, just a unit filler for the Scouts.
I have sinked a fair few points into the Special choices this time, adding 2 more Cavalry and a unit of 3 Kroxigor. The Cavalry will still fulfill the same role, while the Kroxigor use the Skinks as a shield before charging through them at the finish line, if there are any left to charge through that is!
That's basically it from me, any C&C would be much appreciated.
Lizardmen 500 points
Heroes
Skink Chief
Additional Hand Weapon
Light Armour
Charm of the Jaguar Warrior
81 points
Skink Priest
Diadem of Power
100 points
Core
11 Skink Skirmishers
Scouts
77 points
11 Skink Skirmishers
Javelins & Shields
66 points
Special
5 Saurus Cavalry
175 points
Total = 499 points
I picked a Jaguar Skink of Death over a Saurus one as I figured that would save me a few points. The Priest is there to provide some Magical Defence as well as take a few potshots at some weaker units.
The Core units are pretty standard, the odd number of models in each unit are just point fillers.
The Cavalry are pretty simple too, they'll just head down a flank and support my Scouts I guess.
Lizardmen 750 points list
Heroes
Saurus Scar-Veteran
Army General
Blessed Spawning of Itzl
Blessed Spawning of Sotek
Cold One
Sword of Striking
Light Armour
Shield
167 points
Skink Priest
Diadem of Power
100 points
Core
12 Skink Skirmishers
Scouts
84 points
13 Skink Skirmishers
Javelins & Shields
78 points
13 Skink Skirmishers
78 points
Special
6 Saurus Cavalry
Musician
Champion
240 points
Total = 747 points
I have replaced the Jaguar Skink with a Saurus on a Cold One for his better Leadership. He'll probably just hang around near the Skinks and provide some Leadership until he gets into Charge range of the enemy. The Priest is the same.
I added another unit of Skinks and beefed the squads up to 12+. The Scouting Skinks will just get in behind some terrain or something and maybe take out a lone Mage or something. As I've said before, The other two units will hang around the Saurus for his Leadership.
As you can see, I've just added a Musician and Champion into the Cavalry unit. they'll fulfill the same role, just sweep up one side of the board and maybe get a flank charge somewhere.
Lizardmen 1000 points
Heroes
Saurus Scar-Veteran
Army General
Blessed Spawning of Itzl
Blessed Spawning of Sotek
Cold One
Sword of Striking
Light Armour
Shield
167 points
Skink Priest
Diadem of Power
100 points
Core
13 Skink Skirmishers
Scouts
91 points
13 Skink Skirmishers
Javelins & Shields
78 points
13 Skink Skirmishers
78 points
Special
8 Saurus Cavalry
Musician
Champion
310 points
3 Kroxigor
174 points
Total = 998 points
Ok, the Heroes are the same, no changes here.
Again, not a lot of changes here, just a unit filler for the Scouts.
I have sinked a fair few points into the Special choices this time, adding 2 more Cavalry and a unit of 3 Kroxigor. The Cavalry will still fulfill the same role, while the Kroxigor use the Skinks as a shield before charging through them at the finish line, if there are any left to charge through that is!
That's basically it from me, any C&C would be much appreciated.