Temple Guard
Arsenal
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I just wanted to see the boards feeling on running units of 6 cavalry instead of the minimum 5. I have found the 6 CoC unit, although mildly less maneuverable, to consistently get into combat with a minimum of 4 remaining, and at most losing 1-2 to shooting on the advance. This typically allows for a better flank roll up especially with the benefit of outnumbering/fear after combat resolution is done, and breaking the enemy really well.
When I used to run units of 5, I would end up with a unit of 2-3 by the time they hit the enemy and they were far less effective, if not pretty much neutralized, especially without the outnumber/fear coming into play.
Just wondering what all the other Lizzy generals are thinking...
When I used to run units of 5, I would end up with a unit of 2-3 by the time they hit the enemy and they were far less effective, if not pretty much neutralized, especially without the outnumber/fear coming into play.
Just wondering what all the other Lizzy generals are thinking...