So far I'm definitely not that excited about the preview for 4e. I honestly wasn't super-enthusiastic about the change from 2e to 3e, although 3e did at least attempt to remove some of the extreme balance issues that different armies had in 2e.
I mean, 4e is claiming to fix things too.
They just haven't actually explained how or what.
And let's be real, it's not like 3e actually succeeded all that much at fixing the balance issues anyway... It just replaced them with other issues
I saw an Honest Wargamer stream where he was basically saying this is most likely due to the competition between The Old World and AoS proper, since apparently revenue from games like ToW and Forgeworld models doesn't go to GW proper and hence the people over at GW hate the idea of selling stuff that is used in both games.
O for fuck's sake that is dumb....
Bonesplitterz and Beasts of Chaos going away completely is really, really dumb and bad.
Still, it really sucks for people who played Bonesplitterz or Big Waaagh! and especially sucks for BoC players. Didn't they just get a new Vanguard box recently, as well as a new hero model?
Honestly, I get why bonesplitterz got removed.
AoS currently has 4 different kinds of greenskins; and the bonesplitterz have the least going for them.
It's of course a shame, but ultimatly understandable.
BoC only really makes sense if they start putting BoC stuff in SoD.
I know Stormcast had WAY too many models but still, seeing like 1/3 of their range get cut is really sad, especially for really nice models like the Evocators on Dracolines and the Taurolon model. Really feels like GW is just punishing people who didn't already dump their old Stormcast armies to go full Stormdrake and Thunderstrike units when those were released. Feels way too soon for AoS to be getting a "Primaris" situation. I do know that some of the units like liberators are just getting updated (which again, not old models, no real need for a range refresh this soon, lol!) but taking out unique stuff like the Evocators, the ballista, Taurolon, Paladins, Castigators, etc. is already making a lot of people mad.
I think that GW just didn't really know what they wanted with SCE and just kinda fucked up.
The different chambers do have way too much overlap, and it's obvious that they do.
But they also clearly couldn't make up their mind what exactly an SCE was.
The first round of basic SCE were essentially just space marines on dragons
The second round had this weird hunter vibe going on, which didn't mix terribly well with their heavy armour. Also their mounts are chickens now.
The third round they suddenly were all magic users, their mounts are more dog-like.
And now with the fourth round we've gone back to the original idea of armoured knights on dragons, but with a more distinct silhoutte so they're not just space marines in fantasy.
Honeslty, GW just seems to be terribly organized when it comes to creating a new faction.
Not really liking the new warscroll preview. Sounds like they're basically taking away a lot of the uniqueness of different units and just giving them all more generic abilities. It looks like Liberators now just do mortal wounds on 6s to hit, which is crazy powerful. But I guess if half the rest of the units in the game also have this or similar abilities it won't be considered OP. But like Canas said, it depends on who gets what special rules. Stormcast already have a LOT of special abilities on their warscrolls where their units just get ward saves, free mortal wounds, free save bonuses, free to hit bonuses, etc. just for being Stormcast. I could definitely see GW giving some armies loads of special weapon abilities while other armies get stuck with none or only the less powerful ones...
Honeslty, I wish they gave actual information. It's been so limited so far.
Not a big fan of losing bravery in favor of objective control. We already had rules for how many models each model/unit counts as on objectives, but making it a stat on the warscroll makes me assume that there will be a lot of rules different armies/units get that increase their control stat or decrease the opponent's. I know some people will like it, but I personally prefer battleshock to cause fleeing models, not just "your models don't count as holding the objective this round because my unit used Scary Face."
Bravery was horribly flawed though.
Certain units simply never cared, because losing enough models to trigger it was rare.
And for the units that did care you just saved one command point and kind of ignored it otherwise.
As for objective control. Honestly, it could be interesting.
But given that Nagash has a flat objective control, and no damage table I fear it'll have some problems...
Not sure why they want to lower the range of shooting attacks. They already made melee way more effective by shrinking the board sizes and giving most armies a way to throw something into your lines in turn one. Sounds like they want to make AoS more melee-focused, which is fine, but I'm not sure how they're going to do that without either neutering armies like KO and Lumineth that rely on shooting, or giving them crazy annoying and/or OP abilities that make them able to shoot you to death anyway.
In fairness you could make a good argument that armies that rely a 100% on shooting are rather annoying by default

So I can understand wanting to neuter them.
But given how big AoS models are, and how far they can move, it does seem weird of a change at face value. Even 18" already feels rather short ranged at times.
Would like to hear more about "power level" and how that's supposed to degrade with damage. I agree that monsters retaining their full power until they die is going to make them really powerful. Although it sounds like in general they'll be amping up the the power level of most things, if even basic troops are getting mortal wounds on 6s to hit as part of their base warscroll, lol! If a single round of combat with some Liberators can deal 5-6 wounds to your monster, not having it degrade with damage might be a good thing.
God I hope that we're missin something. Things already die pretty quickly in AoS. Having basic troops like liberators with mortal wounds spam is going to be annoying.