Skaven Slave
Wiggus
Clan Eshin
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Got a 4k storm of magic against WoC now i know i can expect to see a few units or models
he has 2 Gorebeast chariots 1 regular chariot 6 bloodcrushers (juggernaught things) normally 10 war hounds he has two hellcannons festus two units of 20ish warriors and a skipper unkilly sorc on a disc
Ive made a rough list but open to some changes additions?
Slann Life, focus of mystery focused rumination BSB obsidian amulet and dispel scroll 405pts
Slann Lore of Light, Focus of Mystery, Focused Rumination, Cupped Hands of the Old Ones 370pts
Old Blood Shield, Armour of Destiny, Dawnstone, Venom of the Firefly Frog 236 pts (also has the 150 point sword that changes per turn on ascendant lore)
Scar Vet, Halberd, Light Armour, Shield, Cold One, Charmed Shield, Dawnstone 147 pts
Scar Vet Shield, Cold One, Sword of Striking, Glittering Scales 148 pts
Scar Vet Light Armour, Biting Blade, Shield of the Mirrored Pool 130 Pts
Skink priest Level 2 Upgrade, Plaque of Tepok, Cloak of Feathers 140 pts
17 Temple guard Halberd, Shield, Light Armour, Musician, Standard Bearer, Standard of Discipline my first plan was to have both Slann bunkered in this unit but it makes it very high priority, however i know that my opponent relies on alot of magic missiles as his ranged attack plus the hell cannons. thus if the slann with mr2 goes in this unit and the other is in a saurus block with the mirrored pool that gives both slann protection from shooting. 292 pts
28 Saurus Musician, Standard Bearer sword and board 326 Pts
28 Saurus Musician, Standard Bearer sword and board 326 Pts
10 Skink Skirmishers Jav/Shield 80 pts
10 Skink Skirmishers Jav/Shield 80 pts
27/3 Skrox cohort with music and banner (These guys were invaluable against the crushers last time we fielded against one another)
2 Salanaders with bait 160 pts
2 Salanaders with bait 160 pts
Ancient Steg 275 pts
Ancient Steg 275 pts
10 Chamleons 120 pts
Storm of Magic
The aforementioned sword 150 pts cant remember its name.
Now one of the slanns cannot leave the temple guard to jump on a fulcrum and the other may not be brave enough to leave the saurus the skink will definatly get on a fulcrum as its the easiest way to give him a decent save, plus the heavens storm of magic spells are some of the best
Im looking a Cockatrice with poison attacks and the breath weapon at 195 points as this fella in both of our previous games has turned a big gribbly to stone.
Lvl 2 Lammasu with fire magic hoping for a fulminating flame cage - wind blast combo
Lvl 3 Dark emmisary
Which leaves me about 230 points for storm of magic monsters ive got a ogre army and a skaven army just in case i want to use their monsters as a bound creature
As i said im open to ideas.
he has 2 Gorebeast chariots 1 regular chariot 6 bloodcrushers (juggernaught things) normally 10 war hounds he has two hellcannons festus two units of 20ish warriors and a skipper unkilly sorc on a disc
Ive made a rough list but open to some changes additions?
Slann Life, focus of mystery focused rumination BSB obsidian amulet and dispel scroll 405pts
Slann Lore of Light, Focus of Mystery, Focused Rumination, Cupped Hands of the Old Ones 370pts
Old Blood Shield, Armour of Destiny, Dawnstone, Venom of the Firefly Frog 236 pts (also has the 150 point sword that changes per turn on ascendant lore)
Scar Vet, Halberd, Light Armour, Shield, Cold One, Charmed Shield, Dawnstone 147 pts
Scar Vet Shield, Cold One, Sword of Striking, Glittering Scales 148 pts
Scar Vet Light Armour, Biting Blade, Shield of the Mirrored Pool 130 Pts
Skink priest Level 2 Upgrade, Plaque of Tepok, Cloak of Feathers 140 pts
17 Temple guard Halberd, Shield, Light Armour, Musician, Standard Bearer, Standard of Discipline my first plan was to have both Slann bunkered in this unit but it makes it very high priority, however i know that my opponent relies on alot of magic missiles as his ranged attack plus the hell cannons. thus if the slann with mr2 goes in this unit and the other is in a saurus block with the mirrored pool that gives both slann protection from shooting. 292 pts
28 Saurus Musician, Standard Bearer sword and board 326 Pts
28 Saurus Musician, Standard Bearer sword and board 326 Pts
10 Skink Skirmishers Jav/Shield 80 pts
10 Skink Skirmishers Jav/Shield 80 pts
27/3 Skrox cohort with music and banner (These guys were invaluable against the crushers last time we fielded against one another)
2 Salanaders with bait 160 pts
2 Salanaders with bait 160 pts
Ancient Steg 275 pts
Ancient Steg 275 pts
10 Chamleons 120 pts
Storm of Magic
The aforementioned sword 150 pts cant remember its name.
Now one of the slanns cannot leave the temple guard to jump on a fulcrum and the other may not be brave enough to leave the saurus the skink will definatly get on a fulcrum as its the easiest way to give him a decent save, plus the heavens storm of magic spells are some of the best
Im looking a Cockatrice with poison attacks and the breath weapon at 195 points as this fella in both of our previous games has turned a big gribbly to stone.
Lvl 2 Lammasu with fire magic hoping for a fulminating flame cage - wind blast combo
Lvl 3 Dark emmisary
Which leaves me about 230 points for storm of magic monsters ive got a ogre army and a skaven army just in case i want to use their monsters as a bound creature
As i said im open to ideas.