Saurus
harbinger334
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heya guys my local club every once in a while does a mega battle with like 15,000 points made up of all different armies per side on our side so far we have a few armies but my part in this is to make up 4000 pts of butkicking lizardmen to hopefully prevail against the forces of destruction this time (we lost horribly last time) we play on on huge table with campaigns worth of scenery (our club has an extensive scenery cupboard) and we have some custom rules as each side is about 15,000 points alltogether 1: we have 2d6 magic dice per army as otherwise there isnt enough magic to go round 2: we usually play a seize building objective 3: we are able to play with as many proxies as we want (yeah i know its not exactly legal but then we need enough points to make this mega) so ive made my 4,000 pt list but i dont know what im up against until the day possibly woc darkelves and maybe some dogs of war (semi legal) maybe some other armies on our side so far we have high elves brettonia another lizardmen player and empire (possibly) this is my list guys thoughts / improvments would be appreciated im new so sorry if the brackets for items annoy you thanks again guys
core
60 x saurus + fc + spears (might break into two units of 30)
24 x skinks + poisoned attacks + fc + 3 krox
24 x skinks + poisoned attacks +fc + 3 krox
lords
slann
wandering delebirations (all sigs)
becalming cogitation (reroll one failed dispell per turn)
harmonic convergence (3 channels)
+ channeling staff (5+)
saurus oldblood
+coldone
+ great weapon
+ ancient steg helm (+1 to as +1 to toughness and gives him d3 impacts)
+dawnstone (re roll failed as)
+the egg of quango (one use only roll a dice can do d6 s3 hits at start of combat or like d6 s4 or 2d6 s 5)
heroes
skink priest + lv 2 + cloak of feathers
skink priest + lv 2
saurus scar vet
+cold one
+great weapon
+ l armour
+bsb
+ skavenpelt banner (frenzy (unit))
special
4x 3x ripperdactyls
10 x cold one cavalry + spears + fc
Rare
ancient steg + sharpened horns (each impact hit does d3 wounds)
ancient steg + sharpened horns
total 3990
60 x saurus + fc + spears (might break into two units of 30)
24 x skinks + poisoned attacks + fc + 3 krox
24 x skinks + poisoned attacks +fc + 3 krox
lords
slann
wandering delebirations (all sigs)
becalming cogitation (reroll one failed dispell per turn)
harmonic convergence (3 channels)
+ channeling staff (5+)
saurus oldblood
+coldone
+ great weapon
+ ancient steg helm (+1 to as +1 to toughness and gives him d3 impacts)
+dawnstone (re roll failed as)
+the egg of quango (one use only roll a dice can do d6 s3 hits at start of combat or like d6 s4 or 2d6 s 5)
heroes
skink priest + lv 2 + cloak of feathers
skink priest + lv 2
saurus scar vet
+cold one
+great weapon
+ l armour
+bsb
+ skavenpelt banner (frenzy (unit))
special
4x 3x ripperdactyls
10 x cold one cavalry + spears + fc
Rare
ancient steg + sharpened horns (each impact hit does d3 wounds)
ancient steg + sharpened horns
total 3990

