I've run this list against Brets. Got a massacre, having more than 2000 vp more than my opponent. Here it goes:
3500 Lizardmen list
Slann, BSB, The Focused Rumination, Dispel Scroll, Plaque of Tepok, Totem of Prophecy
Slann, The Focused Rumination, Focus of Mystery, Cube of Darkness, 2 Dispel Scrolls
Skink Priest, lvl 2, Eotg, War Drums,
Skink Priest, lvl 2, Eotg, Curse-Charm of Tepok
Scar-vet, LA, Shield, CO
10 Skink Skirmishers
10 Skink Skirmishers
10 Skink Skirmishers
10 Skinks
10 Skinks
18 Saurus Warroirs, Standard, Spear
16 Tempel Guards, Standard
16 Tempel Guards, Standard
3 Terradons
5 CoR,
2 Salamander w/ extra handler
2 Salamander w/ extra handler
Salamander
3500
PD: 16
DD: 10 + 3 scrolls + cube
Its only 3500 so you would have to come up with some more for you own list.. I recomment SWORD OF THE HORNET! ASF is golden against brets, i'd put it on a scar-vet an stick him in a unit..
I don't really like oldbloods, since IMO Slanns are so much better. In 4000 you could have 3 of those!
The way a ran this army:
Keep the two Slanns under protection from the wardbubble from the EOTGs. Salamanders go where they can make a BBQ out of any knights. The key is just to cause panic, so hitting two units, killing one from each is enough. Brets have a max LD of 9, and units have 8, which will eventually fail. Hence, salamanders cause fear, Scar-vet cause fear (put him with some saurus IMO), a TG unit cause fear, COR have fear, take one slann with death and you have a spell to cause fear/terror. This could even turn skinks into fearcausing units! For me Death of Metal lores work good against Brets. Even the magic missiles can target fastcav or archers, so basicly even spell in those two lores have great uses against brets.
Just advance with your fearcausing units, use the terrain to "divide" his army or annoy him in some way, marchblock so you can deal with him in waves, then you will win bigtime!
This won the game for me! Again, if you play with named characters, watch out for Fey Enchantress. She makes you take an I test or die/lose wound, which is incredible good against saurus, so better do everything you can to keep her away from the action. On top of that, she has a good MR and a charge of 20" a the army does not have to pray to get the wardsave.
Generally, don't let him charge you blocks head-on. Either, redirect so you can charge him next turn, bait him in the wrong direction, have him charge something light (like 10 skinks) and have him overrun into a block and have a countercharge ready in your turn.
If everything goes wrong, your TG will be stubborn on a coldblooded ld 8 with BSB, that is a hard nut to crack!
Are you gonna play this on a 4x6 table, or larger?
