Hey guys, I'm trying to beat a buddy of mine that plays beastmen, we've been building to a 3500 pt game and so far he's beaten me 5 out of 6 times, sheer mass of soldiers and luck of the dice are on his side.
Since a reacuring theme of (i have sucky rolls) has become apparent in my magic phase, im trying to build a list that relies on magic as little as possible. here's what i have so far.
Slann (general) (BSB)
TG bunker
Becalming Cognition
Focus of mystery
Soul of Stone
Old blood
Armor of Destiny
Great weapon
Crown of Command
Other tricksters Shard
Gor-Rok
Scar-Vet
Great Weapon
Talisman of Preservation
light armor
Carnosaur
LS
BR
Skink Priest 2 Beast
Ancient Stegadon
Blowpipes
Sharpened Horns
Temple Guard x25
Halberds
Light armor
fire banner
Cold one Riders x4
musician
Spears
Jungle swarms x4
Chamelion Skinks x6
Saurus x50
oldblood (listed above)
Spears
musician
standard
Razor banner
Saurus x41
Gor-Rok
Spears
Musician
Stanard
Skink Skirmishers x10
Skink Skirmishers x10
Skink Skirmishers x10
The army i face generally includes:
Gor hord 80+
Wargor
beastigor 30+
Beastlord w/ CoC, Brass Cleaver, Ramhorn helm
minotaur 5
Gorbull
Malagor (lvl 4 shaman loremaster death)
brayshaman 1 beast
brayshaman 1 shadow
Ungors 20
Cygor
Razorgor
Razorgor
Razorgor
Razorgor
so i've found my blocks of saurus can take down a block of gors or beastigors (assuming they dont flee) thus i have gor rok and the oldblood to make them stubborn. this whole list banks on poisoned attacks because his army has decent armor saves all around. my general plan is to hold him up with the saurus blocks and flank with the cowboy unit while using the slann and priest to buff, (offensive attacks generally fail on me and cause a miscast in the process, my rolls suck). my biggest problems are the cygor throwing rocks at me and his death shamy casting black sun in the middle of my army. i'd love to turtle up and yell "come at me bro" across the table but that stupid rock thrower and sun wreck my day if i stay compacted. Everyone tells me lizards should beat beast without a problem but i just dont see it. im not loosing by a little haha im getting creamed.
Every post ive read says i need to make them run but with a beastlord or wargol in their ranks, they have leadership 10 and 9 respectively.
Gor-Rok, i no hes expensive but making 80+ gors take a dangerous terrain test with -1 modifier is just awesome, plus he is stubborn and i think thats worth the pts. am i wrong?
Stegadon- everyone says go eotg but i just dont see whats so good about it... +1 initiative still leaves me at I2 which is still last and not even equal to his slowest units (I3) maybe in conjunction with hand of glory but i still see 4D6 poisoned shots as the better deal
Any help would be appreciated, the list is a work in progress so feel free to rip it apart if need be.
Thanks Guys,
Roxan.
Since a reacuring theme of (i have sucky rolls) has become apparent in my magic phase, im trying to build a list that relies on magic as little as possible. here's what i have so far.
Slann (general) (BSB)
TG bunker
Becalming Cognition
Focus of mystery
Soul of Stone
Old blood
Armor of Destiny
Great weapon
Crown of Command
Other tricksters Shard
Gor-Rok
Scar-Vet
Great Weapon
Talisman of Preservation
light armor
Carnosaur
LS
BR
Skink Priest 2 Beast
Ancient Stegadon
Blowpipes
Sharpened Horns
Temple Guard x25
Halberds
Light armor
fire banner
Cold one Riders x4
musician
Spears
Jungle swarms x4
Chamelion Skinks x6
Saurus x50
oldblood (listed above)
Spears
musician
standard
Razor banner
Saurus x41
Gor-Rok
Spears
Musician
Stanard
Skink Skirmishers x10
Skink Skirmishers x10
Skink Skirmishers x10
The army i face generally includes:
Gor hord 80+
Wargor
beastigor 30+
Beastlord w/ CoC, Brass Cleaver, Ramhorn helm
minotaur 5
Gorbull
Malagor (lvl 4 shaman loremaster death)
brayshaman 1 beast
brayshaman 1 shadow
Ungors 20
Cygor
Razorgor
Razorgor
Razorgor
Razorgor
so i've found my blocks of saurus can take down a block of gors or beastigors (assuming they dont flee) thus i have gor rok and the oldblood to make them stubborn. this whole list banks on poisoned attacks because his army has decent armor saves all around. my general plan is to hold him up with the saurus blocks and flank with the cowboy unit while using the slann and priest to buff, (offensive attacks generally fail on me and cause a miscast in the process, my rolls suck). my biggest problems are the cygor throwing rocks at me and his death shamy casting black sun in the middle of my army. i'd love to turtle up and yell "come at me bro" across the table but that stupid rock thrower and sun wreck my day if i stay compacted. Everyone tells me lizards should beat beast without a problem but i just dont see it. im not loosing by a little haha im getting creamed.
Every post ive read says i need to make them run but with a beastlord or wargol in their ranks, they have leadership 10 and 9 respectively.
Gor-Rok, i no hes expensive but making 80+ gors take a dangerous terrain test with -1 modifier is just awesome, plus he is stubborn and i think thats worth the pts. am i wrong?
Stegadon- everyone says go eotg but i just dont see whats so good about it... +1 initiative still leaves me at I2 which is still last and not even equal to his slowest units (I3) maybe in conjunction with hand of glory but i still see 4D6 poisoned shots as the better deal
Any help would be appreciated, the list is a work in progress so feel free to rip it apart if need be.
Thanks Guys,
Roxan.