Hey guys, looking for critiques on my SoM list for my upcoming game. We're playing 3200 points as that gives you the 800 extra points you need to field any monster with whatever gear setup you want in the new book (lvl 4 Emperor Dragons and Exalted Demons all come in just under 800 points). I could be going up against Ogres, Beastmen or Skaven.
Here's my current list:
Lords
General Slann Mage-Priest w/ Cupped Hands, Mystery (Light), Higher State, Becalming, Rumination.
He's the main man, should be able to survive all comers short of the crazy, decked out lords w/ the magical attacks. Light gives me the buffs and an extra 2d6 wounds against summoned units on the board.
Oldblood w/ Cold One, Armour of Destiny, Dawn Stone, Other Trickster's Shard, Dawnstar Sword.
The unit and wizard crusher, 1+ rerollable armor, 4+ ward, 10 attacks that start the game auto-hitting and wounding and makes you reroll your ward saves.
Heroes
Lvl 2 Skink Priest w/ Cloak of Feathers, Dispel Scroll
Fly him around to duel wizards off towers or give my Slann an extra 24 inches of reach to blow up summoned critters.
Scar Vet w/ Sword of Strife, Ironcurse Icon, LA, Shield, Windcatcher's Prism.
Gives my Saurus Unit some oomph and a random buff every round.
Skink Chief w/ Steg Warspear on Ancient Steg.
Charge in and hope for the best.
Skink Chief BSB w/ Skavenpelt Banner, LA, Shield.
He'll be plopped on the side of my Saurus unit for the frenzy and the chance for hatred against the Skaven if they show up (mainly want the frenzy). With the Saurus in horde formation unless I get flanked he should be able to avoid combat.
Core
40x Saurus Warriors w/ FC
Will be in horde formation.
30x Skinks w/ 3 Krox and FC
Saurus Flank Protector.
10x Skink Skirmishers w/ Jav Shield
Special
7x Chameleon Skinks
8x Chameleon Skinks
9x Cold One Cav w/ Banner of Eternal Flame, FC
Monster hunters and OB protector.
Rare
1x Salamander w/ xtra handler
1x Salamander w/ xtra handler
1x Salamander w/ xtra handler
Monsters and Magic Items
As I've already posted: Windcatcher Prism and Dawnstar Sword.
Lvl 1 Llamasu w/ Lore of Fire he will be slapped on my first fulcrum with the Slann. Negating magic items and 2+ Ward against magic makes him hard to topple.
Lvl 3 Zoat w/ Lore of Life. Probably will throw him into the first forest I can for the buffs he gets and protect him with either the skinks or my skrox depending on how my Saurus Warrior unit looks to be holding up.
Here's my current list:
Lords
General Slann Mage-Priest w/ Cupped Hands, Mystery (Light), Higher State, Becalming, Rumination.
He's the main man, should be able to survive all comers short of the crazy, decked out lords w/ the magical attacks. Light gives me the buffs and an extra 2d6 wounds against summoned units on the board.
Oldblood w/ Cold One, Armour of Destiny, Dawn Stone, Other Trickster's Shard, Dawnstar Sword.
The unit and wizard crusher, 1+ rerollable armor, 4+ ward, 10 attacks that start the game auto-hitting and wounding and makes you reroll your ward saves.
Heroes
Lvl 2 Skink Priest w/ Cloak of Feathers, Dispel Scroll
Fly him around to duel wizards off towers or give my Slann an extra 24 inches of reach to blow up summoned critters.
Scar Vet w/ Sword of Strife, Ironcurse Icon, LA, Shield, Windcatcher's Prism.
Gives my Saurus Unit some oomph and a random buff every round.
Skink Chief w/ Steg Warspear on Ancient Steg.
Charge in and hope for the best.
Skink Chief BSB w/ Skavenpelt Banner, LA, Shield.
He'll be plopped on the side of my Saurus unit for the frenzy and the chance for hatred against the Skaven if they show up (mainly want the frenzy). With the Saurus in horde formation unless I get flanked he should be able to avoid combat.
Core
40x Saurus Warriors w/ FC
Will be in horde formation.
30x Skinks w/ 3 Krox and FC
Saurus Flank Protector.
10x Skink Skirmishers w/ Jav Shield
Special
7x Chameleon Skinks
8x Chameleon Skinks
9x Cold One Cav w/ Banner of Eternal Flame, FC
Monster hunters and OB protector.
Rare
1x Salamander w/ xtra handler
1x Salamander w/ xtra handler
1x Salamander w/ xtra handler
Monsters and Magic Items
As I've already posted: Windcatcher Prism and Dawnstar Sword.
Lvl 1 Llamasu w/ Lore of Fire he will be slapped on my first fulcrum with the Slann. Negating magic items and 2+ Ward against magic makes him hard to topple.
Lvl 3 Zoat w/ Lore of Life. Probably will throw him into the first forest I can for the buffs he gets and protect him with either the skinks or my skrox depending on how my Saurus Warrior unit looks to be holding up.