Skink
Lugoffo
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Hello everyone, I've played ten or so matches by now and we decided to make things a bit more interesting. Since I am the only one with models to make it to 3000, I am the defender.
We go by 8th edition rules and for this scenario it is:
* The defender deploys in the middle of the board and the attackers surround.
* The defender gets unbreakable for being within 6" of the middle (but -2 leadership if outside the deployment zone).
* The attackers can resupply their lost core units as reinforcements
* No war-machines for the attackers
* Defender has no min/max point for different units (ex. no minimum 750 core)
* If the defender looses a panic-test the unit is removed
I am Lizardmen, of course, and my attackers have:
Scaven with HPA, doomwheel, rat ogres, 2 clanrats and way too many slaves. Changes his leader every time.
Orcs and Goblins: Mostly Night Gobilns, has Skarsnik and night goblin horde, the giant spider, snotling pump wagon and then he changes to whatever fits.
Vampire: has some leader named Conrad and grave guards who just eat through all my units. He uses some leader powers giving him 10WS and then making me re-roll wardsaves, he heals back all his units so he has more than what he started with (all the cheese stuff he can find).
I do have some restrictions because I don't have every model, but here's what I thought:
-------------------------------------Lords-----------------
Slann Mage-Priest (General)
Becalming Cogitation (One enemy wizard discards power dice that roll 6s)
Dispel Scroll
Lore of Light
(To negate all the magic with, and buffes with small lvl spells. He'll stand hidden and alone)
-----------
300p
Slann Mage Priest
The Focused Rumination (add one die to each spell)
Cupped hands of the old ones
Battle standard bearer
Lore of life
(Spellcaster and healer, much needed I think. He'll be with a unit of TG)
-----------------
345p
-------------------------------------Heroes-----------------
Skink Priest
Lvl 2 (is that necessary?)
Cube of darkness (would be nice to end their magic phase
)
Ancient Stegadon
------
430p
------------------------------------Special---------------
Temple Guards
20 Full command (I don't have any more of those)
Magical Banner, Sun Standard of Chotec
Burning Blade of Chotec
--------
415p
------------------------------------Rare---------------
Salamander hunting pack
2 Salamander and extra handler
--------
160p
Salamander hunting pack
2 Salamander and extra handler
--------
160p
(Panic rolls on the nasty goblins and scaven, hopefully they'll scare some of them away)
-----------------------------------Core---------------
Skinks
26, Full Command
3 Kroxigor
------
317p
Skinks
22, Full Command
2 Kroxigor
------
323p
Saurus Warriors
34, Full Command, Spears
(or should I split these into 16/18?)
-------
438p
--------------------------------------------
~2888p so there's about 100p left.
I could take away a Slann and add an oldblood instead, giving me:
Saurus Oldblood
Blade of Realities
Carnosaur
(Very good against Scaven and Night goblins I would believe!)
(430p)
Or maybe take away the extra unit skinks and add:
Cold One Cavalry
7, War Banner, Full Command
(320p)
---------------or-----------
Kroxigor
5, champion
(350p)
I realise this is like 1/3 characters, 1/3 Core units, 1/3 special & rare and that may not be a great idea? Any help is useful here!!
We go by 8th edition rules and for this scenario it is:
* The defender deploys in the middle of the board and the attackers surround.
* The defender gets unbreakable for being within 6" of the middle (but -2 leadership if outside the deployment zone).
* The attackers can resupply their lost core units as reinforcements
* No war-machines for the attackers
* Defender has no min/max point for different units (ex. no minimum 750 core)
* If the defender looses a panic-test the unit is removed
I am Lizardmen, of course, and my attackers have:
Scaven with HPA, doomwheel, rat ogres, 2 clanrats and way too many slaves. Changes his leader every time.
Orcs and Goblins: Mostly Night Gobilns, has Skarsnik and night goblin horde, the giant spider, snotling pump wagon and then he changes to whatever fits.
Vampire: has some leader named Conrad and grave guards who just eat through all my units. He uses some leader powers giving him 10WS and then making me re-roll wardsaves, he heals back all his units so he has more than what he started with (all the cheese stuff he can find).
I do have some restrictions because I don't have every model, but here's what I thought:
-------------------------------------Lords-----------------
Slann Mage-Priest (General)
Becalming Cogitation (One enemy wizard discards power dice that roll 6s)
Dispel Scroll
Lore of Light
(To negate all the magic with, and buffes with small lvl spells. He'll stand hidden and alone)
-----------
300p
Slann Mage Priest
The Focused Rumination (add one die to each spell)
Cupped hands of the old ones
Battle standard bearer
Lore of life
(Spellcaster and healer, much needed I think. He'll be with a unit of TG)
-----------------
345p
-------------------------------------Heroes-----------------
Skink Priest
Lvl 2 (is that necessary?)
Cube of darkness (would be nice to end their magic phase
Ancient Stegadon
------
430p
------------------------------------Special---------------
Temple Guards
20 Full command (I don't have any more of those)
Magical Banner, Sun Standard of Chotec
Burning Blade of Chotec
--------
415p
------------------------------------Rare---------------
Salamander hunting pack
2 Salamander and extra handler
--------
160p
Salamander hunting pack
2 Salamander and extra handler
--------
160p
(Panic rolls on the nasty goblins and scaven, hopefully they'll scare some of them away)
-----------------------------------Core---------------
Skinks
26, Full Command
3 Kroxigor
------
317p
Skinks
22, Full Command
2 Kroxigor
------
323p
Saurus Warriors
34, Full Command, Spears
(or should I split these into 16/18?)
-------
438p
--------------------------------------------
~2888p so there's about 100p left.
I could take away a Slann and add an oldblood instead, giving me:
Saurus Oldblood
Blade of Realities
Carnosaur
(Very good against Scaven and Night goblins I would believe!)
(430p)
Or maybe take away the extra unit skinks and add:
Cold One Cavalry
7, War Banner, Full Command
(320p)
---------------or-----------
Kroxigor
5, champion
(350p)
I realise this is like 1/3 characters, 1/3 Core units, 1/3 special & rare and that may not be a great idea? Any help is useful here!!