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7th Ed. 3 2.5k lists

Cold One

Carlo Marx

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2.5 Sacred Host of Tzunki
Priests use Lore of the Heavens

HEROS: 421
Scar-vet- Light armor, great weapon, shield, jag. Charm, aura of quetzl, bs Tzunki- 146
Skink Priest- lvl 2, 2 power stone, bs tzunki- 155
Skink Priest- 2 dispel scroll2, bs tzunki- 120

TROOP: 1084
20 saurus- standard, musician, bs tzunki- 268
20 saurus- standard, musician, bs tzunki- 268
20 saurus- standard, musician, bs tzunki- 268
10 Skink- javelins, scout, bs tzunki- 75
10 Skinks- blowpipes, scout, bs tzunki- 75
10 Skinks- javelins, bs tzunki- 65
10 Skinks- javelins, bs tzunki- 65

SPECIAL: 604
4 Terridons- 140
4 Kroxigors- 232
4 Kroxigors- 232

RARE: 390
3 salamanders- 195
3 Salamanders- 195

TOTAL: 2499
MODELS: 121
UNITS: 12
POWER DICE: 5 + 2 power stones
DISPEL DICE: 4 + 2 dispel scrolls



2.5 Sacred Host of Quetzl
Priests use Lore of Death

HEROS: 488
Scar-vet- Light armor, Great weapon, shield, Jag. Charm, aura of quetzl, BS quetzl, BS Tepok- 178
Skink Priest- lvl 2, Power stone, dispel scroll, BS Quetzl- 155
Skink Priest- lvl 2, Power stone, dispel scroll, BS Quetzl- 155

TROOPS: 1036
17 saurus- standard, musician, bs quetzl- 252
17 saurus- standard, musician, bs quetzl- 252
17 saurus- standard, musician, bs quetzl- 252
10 skinks- javelins, scouts, bs quetzl- 75
10 skinks- blowpipes, scouts, bs quetzl- 75
10 skinks- javelins, bs quetzl- 65
10 skinks- javelins, bs quetzl- 65

SPECIAL: 546
4 Terridons- 140
4 kroxigors- 232
4 Kroxigors- 232

RARE: 430
3 salamanders- 195
Stegadon- 235


TOTAL: 2500
MODELS: 110
UNITS: 11
POWER DICE: 6 + 2 power stones
DISPEL DICE: 5 + 2 dispel scrolls

With this army (Sacred Host of Quetzl) I could drop a unit of saurus, bump the remaining two up to 20 strong and add another lvl 2 Priest w/Cude of darkness, Blessed mark of the old ones, and BS quetzl.

2.5 Lizard

HEROS: 411
Scar-vet- Light armor, great weapon, shield, jag. Charm, aura of quetzl, bs Tzunki- 146
Skink Priest- lvl 2, 2 power stone- 150
Skink Priest- 2 dispel scrolls - 115

TROOP: 1094
20 saurus- standard, musician- 258
20 saurus- standard, musician - 258
20 saurus- standard, musician - 258
10 Skink- javelins, scout - 70
10 Skinks- blowpipes, scout - 70
10 Skinks- javelins - 60
10 Skinks- javelins – 60
10 Skinks- javelins - 60

SPECIAL: 604
4 Terridons- 140
4 Kroxigors- 232
4 Kroxigors- 232

RARE: 390
3 salamanders- 195
3 Salamanders- 195

TOTAL: 2499
MODELS: 131
UNITS: 13
POWER DICE: 5 + 2 power stones
DISPEL DICE: 4 + 2 dispel scrolls
 
Hi! Just some considerations for you:

At 2.5 K you really should use a lord. If you're going combat, why not an oldblood, and why not putting him in a cold one (that 0+ armour save is the only thing that compensates stupidity)?

As for the saurus... they were the main reason i chose to play lizardmen, but i DO NOT field them. Why? Their St 4/To 4 have all the markings of an elite infantry unit, but their WS 3 and DISMAL In 1 (yes, they hit AFTER skellies) makes it imperative that you field large units (usually 20). They cost roughly the same points (can't say how many ;) )as a chaos warrior, but without the awesome stats an armour... And full command means a whooping 270 pts. a unit. You may say that WS 3 is the normal for infantry. The problem is that the things that charge your infantry blocks are usually NOT other infantry blocks, but things like knights or dragons or such. WS 3 means you'll hardly hit anything of the sort, and In 1 means your ranks will get depleted before you strike back, and 270 pts is way too much for a sacrificial tarpit.

Well, those were my 2 euro cents ;).

Cheers!
 
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