Hey there! My friend and I have been playing Warhammer for years. We're both an even match. We've each won, lost, and tied the same amount of games with each other. However we're having a tooth and nail fight soon, so I'm making a tough list. He is doing the same with his Orcs and Goblins. What do you guys think of it?
Lords (735)
Slann (390)
Shadow, becalming cogitation, harmonic convergence, reservior of energy
Channeling staff
Slann (345)
Death
Powerstone
BSB
Heroes (421)
Skink Chief on terradon with spear, shield, light armour. (I'm facing Orcs and Goblins and he's going to bring a ton of fanatics so I am going to set them off turn one to run a muck in his lines)
Skink Priest, scroll, level 1 beasts
Skink Priest, forbidden rod, level 1 beasts
Tetto'eko
Core (860)
Saurus Warriors x30, hand weapon and shield.
Saurus Warriors x30, hand weapon and shield
Skink Skirmishers x10, javelin and shield
Skink Skirmishers x10, javelin and shield
Special (750)
Chameleon Skinks x5
Chameleon Skinks x5
Temple Guard x20
Temple Guard x20
Rare (230)
Ancient Stegadon with blowpipes.
Turn one I am hoping to set off all his fanatics (he will have 4 units of night goblins with full fanatics) so I can cause chaos in his lines. Before turn 3 I want destroy about 1/3 of his army with magic hopefully.
What do you guys think?
Lords (735)
Slann (390)
Shadow, becalming cogitation, harmonic convergence, reservior of energy
Channeling staff
Slann (345)
Death
Powerstone
BSB
Heroes (421)
Skink Chief on terradon with spear, shield, light armour. (I'm facing Orcs and Goblins and he's going to bring a ton of fanatics so I am going to set them off turn one to run a muck in his lines)
Skink Priest, scroll, level 1 beasts
Skink Priest, forbidden rod, level 1 beasts
Tetto'eko
Core (860)
Saurus Warriors x30, hand weapon and shield.
Saurus Warriors x30, hand weapon and shield
Skink Skirmishers x10, javelin and shield
Skink Skirmishers x10, javelin and shield
Special (750)
Chameleon Skinks x5
Chameleon Skinks x5
Temple Guard x20
Temple Guard x20
Rare (230)
Ancient Stegadon with blowpipes.
Turn one I am hoping to set off all his fanatics (he will have 4 units of night goblins with full fanatics) so I can cause chaos in his lines. Before turn 3 I want destroy about 1/3 of his army with magic hopefully.
What do you guys think?