for those of you interested, here is my list and a short battle report.
lizardmen:
25 saurus warriors spears, full command
20 temple guard full command
slann mage priest focus, harmonic, channeling staff, becalming, unfathomable, bsb
25 skinks musician, banner
2 kroxigors
1 bastiladon solar engine
ancient stegadon
2 salamander extra snack
10 chameleon skinks
I do not know all his upgrades, but his list was something like this:
10 trolls
38 savages
6 wolf riders
arachnarok spider (mister Nasty)
warbos with wizarding hat
shaman
doomdiver
spearchukka
goblin chieftan with BSB
goblin chieftan
30 squiggs with 20 nightgoblins
Battle report:
He started first turn, but aside from moving didn't do much. Gave his savage orcs regenerate with light magic spell, I dispelled the Hand of Mork. Doomdiver failed to wound the bastiladon, Spearchukka missed. The wolf riders tripped on a fence and fled.
My turn was a bit better, my slann killed 4 savages with Tempest, the bastilladon was dispelled. my chameleons shot the trolls and did a wound. The salamanders hit their mark spot on, killed about 8 squiggs and a couple of handlers. Al in all it could have been worse.
turn 2:
In his second turn he moved mr Nasty closer but could not get the charge. The wolf riders found their curage and reformed to face my salamanders. the savages failed their animosity and where forced to stay put. The squiggs wanted to charge my salamanders but found their charge impeded by a shrine. The magic phase was not noteworthy. The doomdiver redirected to my bastiladon but once again failed to wound it. The spearchukka exploded.
In my movement phase I alligned my saurus warriors and temple guard, so that the inevitable charge from the trolls would be taken by both squads, or none. my skinks moved back out of reach of mr Nasty. During the magic phase I managed to cast fiery convocation, which used to light the trolls and kill one. My chameleons shot the doom diver, but one goblin managed to hide and survived. The salamanders once again got nice chunk from the squiggs, allthough one of them was hungry and decided to eat 2 skink handlers.
turn 3:
The magic in turn three was again not noteworthy, he dispelled convocation. His trolls charged my saurus warriors and temple guard, but lost four comrades and fled the scene. Mr nasty found himself out of range and moved closer.
Both the temple guard and saurus warriors lined up to charge the savages. However the slann didn't agree, and cast Walk between Worlds to position them behind the savages. Only the saurus warriors charged, managed to kill a couple but lost over half their numbers. Bolstered by the presence of the Slann they kept their (insane) curage. The skink cohort moved back, yet again out of range from mr Nasty. my salamanders again incinerated some squiggs. The chameleons killed the doom diver.
Turn 4
Mr Nasty was sick of playing cat and mouse so he ran forward with all speed, positioning himself right in front of the skinks. His squiggs charged my salamanders and killed one of the beasts. the savages killed more saurus warriors, and the trolls failed their stupidity test and fled further. He positioned his lonely goblin chieftan between my temple guard and his savages, preventing a rear charge.
blinded by fury the temple guard charged the goblin chieftan, but failed to kill it. However he fled and was struk down, allowing the temple guard to run on into the savages. Left without targets the slann once again cast convocation on the trolls, killing one. Both the steg and the bastiladon charged the savaged, killing a couple. the chameleons rounded back and shot the trolls. Bolstered by the two kroxygor the skinks charged the spider. However mr Nasty didn't care at all and ate the kroxygor before they could do something, and the skinks fled the scene. My salamander got chopped, and the squiggs charged the steg in the flank.
turn 5/6:
mr Nasty charged the skinks, who where forced to flee into the poisened thicket. Not wanting to follow, he redirected and charged the steg and the bastiladon in the rear. From here on it was an all out brawl. I killed the savages, he killed my saurus warriors. At the end of turn 6 the combat was undecided, and he won the game by 200 victory points.
Aftermath:
Kroxygors in skink hordes are (in my perspective) a bad choice. Next time I will take poisoned skinks in horde formation. I would have killed the spider then. The salamanders, though not having earned their points, are awesome. deffinately the unit of the match. The bastiladon, though not having fired once, is also awesome. The extra initiative really saved my *ss against the trolls, as well as the savages. The steg was not very impressive. 4D6 sounds nice, but I think I will take the giant bow next time.
All in all I am very pleased with the result. I lost, yes, but it was a close call. If I had managed to kill the last 2 trolls, I would have won. We had loads of fun.