Skaven Slave
Lawot
Clan Mors
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Here's my 2k list just waiting for a buddy of mine's army. This is the same guy we crushed in a team battle a couple of months ago. He's since sharpened his game, and we're pretty excited to pit our armies and wits against each other, one-on-one!
I expect to see Night Goblins and Savage Orc Big 'Uns for the Core, and chariots, Doom Divers and lots of Squigs in support. I think it's unlikely that he'll be fielding an Arachnarok or Giant. or Black Orcs - my nemesis.
2006 pts
Slann
Lore of Light
Mystery, Rumination, Becalming
BSB - St. of Discipline
Cupped Hands
Ruby Ring
Scar Vet Cowboy
Cold One
Armor of Destiny
Great Weapon
25 Saurus
Command
Spears
11 Javelin Skinks
11 Javelin Skinks
25 Temple Guard
Command
War Banner
6 Chameleons
6 Chameleons
3 Terradons
2 Salamanders + snack
In most of the games I've played, my Skinks have done most of the work, with the Saurus just getting in the enemy's way or cleaning up after the shooting took its toll. This time, I'm excited to see some buffed-up Saurus and TG really go to town. The Saurus have spears on Scalenex's suggestion - having more attacks with which to show off the Light buffs.
Chameleons and Terradons are there to trigger and shoot Fanatics on turn 1, shoot down Mangler Squigs, drop rocks on chariots, and hunt warmachines. Ruby Ring is on the Slann for the same chaff-clearing purposes.
Jav Skinks are there for the usual - shooting tough stuff and redirecting killer units. I just hope they don't get run down by chariots first.
Salamanders are self-explanatory.
The Cowboy has the Armor of Destiny because of the Doom Divers (and possibly Spear Chukkas) I expect to see...D6 S5 hits that ignore armor saves...Dawnstone is no good against that.
What do you think? I figure it's a basic, balanced list. I'd like to have more combat troops in there (Krox, more Saurus, Cav), but with all the Fanatics and Manglers I expect to see, I just couldn't pass up the skirmishers.
I think I'm pretty confident in this list, but still, if you have any thoughts on how to play it, or see any big issues with it, I'd love to hear it!
I expect to see Night Goblins and Savage Orc Big 'Uns for the Core, and chariots, Doom Divers and lots of Squigs in support. I think it's unlikely that he'll be fielding an Arachnarok or Giant. or Black Orcs - my nemesis.
2006 pts
Slann
Lore of Light
Mystery, Rumination, Becalming
BSB - St. of Discipline
Cupped Hands
Ruby Ring
Scar Vet Cowboy
Cold One
Armor of Destiny
Great Weapon
25 Saurus
Command
Spears
11 Javelin Skinks
11 Javelin Skinks
25 Temple Guard
Command
War Banner
6 Chameleons
6 Chameleons
3 Terradons
2 Salamanders + snack
In most of the games I've played, my Skinks have done most of the work, with the Saurus just getting in the enemy's way or cleaning up after the shooting took its toll. This time, I'm excited to see some buffed-up Saurus and TG really go to town. The Saurus have spears on Scalenex's suggestion - having more attacks with which to show off the Light buffs.
Chameleons and Terradons are there to trigger and shoot Fanatics on turn 1, shoot down Mangler Squigs, drop rocks on chariots, and hunt warmachines. Ruby Ring is on the Slann for the same chaff-clearing purposes.
Jav Skinks are there for the usual - shooting tough stuff and redirecting killer units. I just hope they don't get run down by chariots first.
Salamanders are self-explanatory.
The Cowboy has the Armor of Destiny because of the Doom Divers (and possibly Spear Chukkas) I expect to see...D6 S5 hits that ignore armor saves...Dawnstone is no good against that.
What do you think? I figure it's a basic, balanced list. I'd like to have more combat troops in there (Krox, more Saurus, Cav), but with all the Fanatics and Manglers I expect to see, I just couldn't pass up the skirmishers.
I think I'm pretty confident in this list, but still, if you have any thoughts on how to play it, or see any big issues with it, I'd love to hear it!