Skink
kaintxu
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Hi guys,
Just got back into the game and played just a 1k game. I'm trying to figure out my Seraphon army and this poped into mind.
Eternity guardian (140)
Skink Starseer (160)
Loremaster (100)
2x 10 Saurus warriors (200)
15 Saurus guard (300)
Bastilodon (300)
10 chameleon Skinks (240)
10 Skinks (80)
1 Skink Priest (100)
6 ripperdactil (280)
Shadowstrike Starhost
TOTAL 2020
So the biggest problem here is those extra 20 points. How could I get rid of them without nerfing the list too much? an idea is removing the Bastilodon for 3 salamnders which can output as much damage as the bastilodon, but any other idea is wellcome.
So the Loremaster is there to give to the Bastilodon rerolls to both hit and wound. That couple with using some rerolls from the Starseer will probably make a good number of shots with plenty of rerolls.
Saurus guard are my main units, which with the Eternity guardian and maybe rerolls from the skink priest, should be able to hold their ground.
Ryperdactils and Chameleon are my "alpha Strike". Ryperdactils with the benefits from the host, even with the rule of one, can still be pretty nasty at 18 attacks with +1 to hit and rerolls to hit and wound that generate extra attacks, plus and another 18 claws and 6 spears, should be enough to get rid of anything but the tankiest units. They average 40 wounds before saving rolls.
Chameleon, can also go hunting soft pieces or start puting rolls on big monsters.
Skinks and warriors are my "chaff" or objective holders.
Any comments?
Just got back into the game and played just a 1k game. I'm trying to figure out my Seraphon army and this poped into mind.
Eternity guardian (140)
Skink Starseer (160)
Loremaster (100)
2x 10 Saurus warriors (200)
15 Saurus guard (300)
Bastilodon (300)
10 chameleon Skinks (240)
10 Skinks (80)
1 Skink Priest (100)
6 ripperdactil (280)
Shadowstrike Starhost
TOTAL 2020
So the biggest problem here is those extra 20 points. How could I get rid of them without nerfing the list too much? an idea is removing the Bastilodon for 3 salamnders which can output as much damage as the bastilodon, but any other idea is wellcome.
So the Loremaster is there to give to the Bastilodon rerolls to both hit and wound. That couple with using some rerolls from the Starseer will probably make a good number of shots with plenty of rerolls.
Saurus guard are my main units, which with the Eternity guardian and maybe rerolls from the skink priest, should be able to hold their ground.
Ryperdactils and Chameleon are my "alpha Strike". Ryperdactils with the benefits from the host, even with the rule of one, can still be pretty nasty at 18 attacks with +1 to hit and rerolls to hit and wound that generate extra attacks, plus and another 18 claws and 6 spears, should be enough to get rid of anything but the tankiest units. They average 40 wounds before saving rolls.
Chameleon, can also go hunting soft pieces or start puting rolls on big monsters.
Skinks and warriors are my "chaff" or objective holders.
Any comments?