Razordon
PabloTho
Well-Known Member
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Hey gang, I have a tournament in October that I need to throw a list together for. Here's what I've got at the moment:
Allegiance: Seraphon
- Constellation: Thunder Lizard
- Grand Strategy: Beast Master
- Triumphs:
Leaders
Stegadon with Skink Chief (305)*
- General
- Command Trait: Prime Warbeast
- Artefact: Cloak of Feathers
- Weapon: Skystreak Bow
Engine of the Gods (265)**
- Artefact: Fusil of Conflaguration
- Universal Prayer Scripture: Curse
Slann Starmaster (265)**
- Spell: Celestial Apotheosis
Skink Starseer (145)*
- Spell: Celestial Harmony
Skink Starpriest (130)*
- Spell: Hand of Glory
Skink Priest (80)**
- Universal Prayer Scripture: Heal
Battleline
30 x Skinks (225)*
- Boltspitters & Moonstone Clubs
- Reinforced x 2
5 x Saurus Knights (110)**
- Lances
5 x Saurus Knights (110)**
- Lances
5 x Saurus Knights (110)**
- Lances
Behemoths
Bastiladon with Solar Engine (235)**
Endless Spells & Invocations
The Burning Head (20)
Core Battalions
*Warlord
**Battle Regiment
Additional Enhancements
Artefact
Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 112
Drops: 5
_____
I quite like the look of this list - a good balance of fun / competitive (at least to my eyes) so I'm keen to hear some feedback. My main hangups are:

Cheers
Allegiance: Seraphon
- Constellation: Thunder Lizard
- Grand Strategy: Beast Master
- Triumphs:
Leaders
Stegadon with Skink Chief (305)*
- General
- Command Trait: Prime Warbeast
- Artefact: Cloak of Feathers
- Weapon: Skystreak Bow
Engine of the Gods (265)**
- Artefact: Fusil of Conflaguration
- Universal Prayer Scripture: Curse
Slann Starmaster (265)**
- Spell: Celestial Apotheosis
Skink Starseer (145)*
- Spell: Celestial Harmony
Skink Starpriest (130)*
- Spell: Hand of Glory
Skink Priest (80)**
- Universal Prayer Scripture: Heal
Battleline
30 x Skinks (225)*
- Boltspitters & Moonstone Clubs
- Reinforced x 2
5 x Saurus Knights (110)**
- Lances
5 x Saurus Knights (110)**
- Lances
5 x Saurus Knights (110)**
- Lances
Behemoths
Bastiladon with Solar Engine (235)**
Endless Spells & Invocations
The Burning Head (20)
Core Battalions
*Warlord
**Battle Regiment
Additional Enhancements
Artefact
Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 112
Drops: 5
_____
I quite like the look of this list - a good balance of fun / competitive (at least to my eyes) so I'm keen to hear some feedback. My main hangups are:
- - Is the Starseer worth keeping here? His main use for me here is to reduce enemy saves as I don't have access to any -2 rend. This way I can debuff a tanky unit and then throw the Skink Chad at it.
- - 30 Skinks is questionable in a TL list, but I think in situations where I don't trade the Chief in turn 1/2 then his CA will turn the Skinks into a really decent melee unit (combined with buffs from Priest, Starpriest). Not to mention they're a good target for Rally - though I will be burning CPs a lot for Inspiring Presence. Still, that's 225 points I could put towards another Basti or 2 Salamanders. Part of me wants to say the Skinks + Chief are my non-negotiable fun-pick (I'm painting them up like elite red-crests), but if they're a glaring weakness I'm open to dropping them
- - I like the Basti here as I can choose between double-tapping him or the Engine depending on which is more favorable. Lots of Daemons floating around in my meta so having that 3 damage firing twice is nice. At the same time, would I be better off dropping him + Burning Head and switching in two Sallies?
- - The Slann is there for background unbinds / dispels, Comet chip damage, and most of all to buff the Engine. The question is, if he's mainly there to boost the Engine, am I better off dropping the Basti and fishing for Warrior summons wherever possible? Or alternatively, do I drop the Engine AND the Slann and reconfigure my list significantly? I'm not opposed to the latter
- - From what I hear, 5 drops isn't as low as it seems and is unlikely to win me choice of initiative that often. Am I better off sacrificing the CoF for two Battle Regiments and just playing my Chief a bit more conservatively? Or, should I just not care about initiative and double down on Artifacts? (Ixti Grubs?)
Cheers