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AoS 2k Thunder Lizards 5 drops- thoughts?

Skink

t4tcliff

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Here is a TL list I've been testing and wanted to get some advice on how to improve it. I had a chance to play it this week versus some Slaves to Darkness and it was a total blast to play.

My strategy has been to usually split my forces up into two groups, The chief and two stegadons one side/// and knights and two stegadons other side.

The skink wizards/priest pump the chief up with all their buffs and send him rocketing across the board turn one. His movement is +4 with cloak of feathers plus I usually spend a command point to run him 6" (run and charge from either priest's staff). He acts like a screen for the 2 stegadons sent in after him and usually takes out whatever he hits pretty easily. I'll try and keep a priest(heal) and starpriest wholly within twelve of him if possible to keep him buffed every turn.

The other two stegadons get a screen from the unit of knights they usually are pretty slow by themselves so find them much more effective behind some knights. Give them a better shot at holding down one objective.

Meanwhile the bastiladon always gets 1 command point for fire twice that can be directed at either side that needs some extra fire power. The second priest can chill out nearby in a realmshaper and cast guidance since we can use all the command points we can get.

Anyways here's the list I brought, let me know what has been working in your games:

Allegiance: Seraphon
- Constellation: Thunder Lizard
- Mortal Realm: Ghur
- Grand Strategy: Beast Master
- Triumphs:

LEADERS
Stegadon with Skink Chief (305)**
- General
- Command Trait: Prime Warbeast
- Artefact: Cloak of Feathers
- Weapon: Skystreak Bow
Skink Starpriest (130)*
- Artefact: Fusil of Conflaguration
- Spell: Hand of Glory
Skink Priest (80)*
- Universal Prayer Scripture: Heal
Skink Priest (80)*
- Universal Prayer Scripture: Guidance

UNITS
5 x Saurus Knights (110)*

- Lances

BEHEMOTHS
Stegadon (265)**
- Weapon: Skystreak Bow
- Seraphon Battleline (Constellation: Thunder Lizard)
Stegadon (265)**
- Weapon: Skystreak Bow
- Seraphon Battleline (Constellation: Thunder Lizard)
Stegadon (265)**
- Weapon: Skystreak Bow
- Seraphon Battleline (Constellation: Thunder Lizard)
Stegadon (265)**
- Weapon: Skystreak Bow
- Seraphon Battleline (Constellation: Thunder Lizard)
Bastiladon with Solar Engine (235)**

CORE BATTALIONS
*Warlord
**Battle Regiment

ADDITIONAL ENHANCEMENTS
Artefact

TOTAL: 2000/2000 WOUNDS: 82 LEADERS: 4/6 BATTLELINES: 5 (3+) BEHEMOTHS: 6/4 ARTILLERY: 0/4 ARTEFACTS: 2/1 ENDLESS SPELLS & INVOCATIONS: 0/3 ALLIES: 0/400 REINFORCED UNITS: 0/4
 
Total buffs on the skink chief turn one:

Command Trait - Prime Warbeast +1 all mount attacks
Asterism - Great Drake +1 attacks melee weapon profiles
Coordinated attack on himself - +1 attacks melee weapon profiles
+1 jaw attack from coalesced
+2 base wounds thunderlizards
-1 from damage taken thunderlizards
Hand of glory - skink starpriest reroll 1s to hit
Bless -skink priest 6+ ward save
Finest hour - heroic action +1 wound +1 save
Herald of the old ones +1 hit until next hero phase
Priest staff +1 save run and charge
Starpriest staff - 6s on wound rolls do additional mortals
Stegadon crest +1 save against unit with 5 or fewer models
+4 move cloak of feathers
-1 to be hit cloak of feathers


plus he gets a monsterous rampage, does mortals on his charge ++ the added value of his 4 bow attacks which do 3 damage each
 
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You could add a little more damage with flaming weapon on his stomps if you swap out arcane tome for cloak of feathers, but probably not a fair trade. Have you figured out the average damage output once fully buffed?
 
You could add a little more damage with flaming weapon on his stomps if you swap out arcane tome for cloak of feathers, but probably not a fair trade. Have you figured out the average damage output once fully buffed?

Yeah I had considered doing that but the +4 movement and fly effect is crucial at getting into combat with the target you need dead.

Also I found the damage hes putting out now is substantial enough that anything more is basically overkill. I can't tell you the exact number but Caleb Hastings youtube channel has a video he recently did on the skink chief that maths it all out.
 
The -1 damage of being coalesced plus the -1 to be hit from the cloak of feathers makes the stegadon with skink cheif hard to take down for a lot of things, in my experience.
 
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