Skink
t4tcliff
Member
- Messages
- 48
- Likes Received
- 32
- Trophy Points
- 18
Here is a TL list I've been testing and wanted to get some advice on how to improve it. I had a chance to play it this week versus some Slaves to Darkness and it was a total blast to play.
My strategy has been to usually split my forces up into two groups, The chief and two stegadons one side/// and knights and two stegadons other side.
The skink wizards/priest pump the chief up with all their buffs and send him rocketing across the board turn one. His movement is +4 with cloak of feathers plus I usually spend a command point to run him 6" (run and charge from either priest's staff). He acts like a screen for the 2 stegadons sent in after him and usually takes out whatever he hits pretty easily. I'll try and keep a priest(heal) and starpriest wholly within twelve of him if possible to keep him buffed every turn.
The other two stegadons get a screen from the unit of knights they usually are pretty slow by themselves so find them much more effective behind some knights. Give them a better shot at holding down one objective.
Meanwhile the bastiladon always gets 1 command point for fire twice that can be directed at either side that needs some extra fire power. The second priest can chill out nearby in a realmshaper and cast guidance since we can use all the command points we can get.
Anyways here's the list I brought, let me know what has been working in your games:
Allegiance: Seraphon
- Constellation: Thunder Lizard
- Mortal Realm: Ghur
- Grand Strategy: Beast Master
- Triumphs:
LEADERS
Stegadon with Skink Chief (305)**
- General
- Command Trait: Prime Warbeast
- Artefact: Cloak of Feathers
- Weapon: Skystreak Bow
Skink Starpriest (130)*
- Artefact: Fusil of Conflaguration
- Spell: Hand of Glory
Skink Priest (80)*
- Universal Prayer Scripture: Heal
Skink Priest (80)*
- Universal Prayer Scripture: Guidance
UNITS
5 x Saurus Knights (110)*
- Lances
BEHEMOTHS
Stegadon (265)**
- Weapon: Skystreak Bow
- Seraphon Battleline (Constellation: Thunder Lizard)
Stegadon (265)**
- Weapon: Skystreak Bow
- Seraphon Battleline (Constellation: Thunder Lizard)
Stegadon (265)**
- Weapon: Skystreak Bow
- Seraphon Battleline (Constellation: Thunder Lizard)
Stegadon (265)**
- Weapon: Skystreak Bow
- Seraphon Battleline (Constellation: Thunder Lizard)
Bastiladon with Solar Engine (235)**
CORE BATTALIONS
*Warlord
**Battle Regiment
ADDITIONAL ENHANCEMENTS
Artefact
TOTAL: 2000/2000 WOUNDS: 82 LEADERS: 4/6 BATTLELINES: 5 (3+) BEHEMOTHS: 6/4 ARTILLERY: 0/4 ARTEFACTS: 2/1 ENDLESS SPELLS & INVOCATIONS: 0/3 ALLIES: 0/400 REINFORCED UNITS: 0/4
My strategy has been to usually split my forces up into two groups, The chief and two stegadons one side/// and knights and two stegadons other side.
The skink wizards/priest pump the chief up with all their buffs and send him rocketing across the board turn one. His movement is +4 with cloak of feathers plus I usually spend a command point to run him 6" (run and charge from either priest's staff). He acts like a screen for the 2 stegadons sent in after him and usually takes out whatever he hits pretty easily. I'll try and keep a priest(heal) and starpriest wholly within twelve of him if possible to keep him buffed every turn.
The other two stegadons get a screen from the unit of knights they usually are pretty slow by themselves so find them much more effective behind some knights. Give them a better shot at holding down one objective.
Meanwhile the bastiladon always gets 1 command point for fire twice that can be directed at either side that needs some extra fire power. The second priest can chill out nearby in a realmshaper and cast guidance since we can use all the command points we can get.
Anyways here's the list I brought, let me know what has been working in your games:
Allegiance: Seraphon
- Constellation: Thunder Lizard
- Mortal Realm: Ghur
- Grand Strategy: Beast Master
- Triumphs:
LEADERS
Stegadon with Skink Chief (305)**
- General
- Command Trait: Prime Warbeast
- Artefact: Cloak of Feathers
- Weapon: Skystreak Bow
Skink Starpriest (130)*
- Artefact: Fusil of Conflaguration
- Spell: Hand of Glory
Skink Priest (80)*
- Universal Prayer Scripture: Heal
Skink Priest (80)*
- Universal Prayer Scripture: Guidance
UNITS
5 x Saurus Knights (110)*
- Lances
BEHEMOTHS
Stegadon (265)**
- Weapon: Skystreak Bow
- Seraphon Battleline (Constellation: Thunder Lizard)
Stegadon (265)**
- Weapon: Skystreak Bow
- Seraphon Battleline (Constellation: Thunder Lizard)
Stegadon (265)**
- Weapon: Skystreak Bow
- Seraphon Battleline (Constellation: Thunder Lizard)
Stegadon (265)**
- Weapon: Skystreak Bow
- Seraphon Battleline (Constellation: Thunder Lizard)
Bastiladon with Solar Engine (235)**
CORE BATTALIONS
*Warlord
**Battle Regiment
ADDITIONAL ENHANCEMENTS
Artefact
TOTAL: 2000/2000 WOUNDS: 82 LEADERS: 4/6 BATTLELINES: 5 (3+) BEHEMOTHS: 6/4 ARTILLERY: 0/4 ARTEFACTS: 2/1 ENDLESS SPELLS & INVOCATIONS: 0/3 ALLIES: 0/400 REINFORCED UNITS: 0/4