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TOW 2k Renegades, any advice on this list?

Jungle Swarm

ColdOneCowboy

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I have an Open War match versus High Elves tonight, and have lost our previous two matches, so looking for some advice on how to improve this list.


A little context; in the previous two games, the battle has been swayed heavily in HER player’s favour because of an extremely large block of Chracian White Lions, buffed to the teeth with 2-3 characters, and everything wielding great weapons. He got a couple of good rolls using spectral doppelgänger, and it was game over.

I don’t believe he’ll bring the same exact list again, but I do think it’s likely he will still bring a heavy block.


We have agreed for this match we will not be using dragons/Carnosaurs but anything else is totally viable.


0 - Renegades (Square Based)

207 - Saurus Oldblood, Shield, Blade Of Revered Tzunki

375 - Skink Priest, Ancient Stegadon, Engine of the Gods, Wizard Level 2, Elementalism, Talisman Of Protection

380 - Slann Mage-Priest, Becalming Cogitation, General, Wizard Level 4, High Magic, Wand of Jet

555 - 29 Temple Guard, Revered Guardian, Spelleater Axe, Standard Bearer, Skavenpelt Banner, Musician

175 - Bastiladon, Solar Engine, 3x Skink Crew

215 - Stegadon, Giant Blowpipes

90 - Salamander Packs


The idea behind this list being, shoot until his units are close, then charge with Temple Guard. Skavenpelt provides +1 attacks on charge. i3 (hopefully) on charge, with additional +1 from Bastiladon.


Using both Stegadons for flanking large block units engaged with Temple Guard, or any other HER units close by.



If this list has too many flaws, I can go another way:

0 - Renegades (Square Based)
207 - Saurus Oldblood, Shield, Blade Of Revered Tzunki
110 - Saurus Scar-Veteran, Halberd, Shield, Venom Of The Firefly Frog
207 - Saurus Scar-Veteran, Shield, Battle Standard Bearer, Sun Standard Of Chotec, Scimitar Of The Sun Resplendent
380 - Slann Mage-Priests, Becalming Cogitation, General, Wizard Level 4, High Magic, Wand of Jet
571 - 30 Temple Guard, Revered Guardian, Spelleater Axe, Standard Bearer, Skavenpelt Banner, Musician
175 - Bastiladon, Solar Engine, 3x Skink Crew
255 - Ancient Stegadon, Engine of the Gods
90 - Salamander Packs

This list removes the second Stegadon and drops the skink priest in favour of 2 additional Scar Vets in the front rank of Temple Guard. Also added the BSB with -1 to shooting.


Any C&C welcome! I need all I can get, lol.
 
Last edited:
If your saurus or temple guard dies as easy as skinks. Throw skinks.
 
Probably too late to comment, salamanders are crap, wand of Jet is crap.

How did the list go?
 
Probably too late to comment, salamanders are crap, wand of Jet is crap.


How did the list go?



Went well! I won, so ended my 4x loss streak.


I played a lot of 6th Ed WHFB and it was well known Salamanders were a bit shit then also…but so far in TOW, I’ve actually had quite a bit of success with them, using Renegades!


Wand of Jet and the EOTG gives me +4 casting and +3 dispel, and I just find that too good to pass up; I have been thinking about mixing it up and using Cupped Hands instead though, especially after miscasting 3 times in this most recent match.

Big block of TG, supported with buffs from Slann did all the work, with flank and tar-pit support from Stegadons. Successful even with a debuff nearly every turn from Dark Magic, -1 Str and -1 Tough ‍
 
Went well! I won, so ended my 4x loss streak.


I played a lot of 6th Ed WHFB and it was well known Salamanders were a bit shit then also…but so far in TOW, I’ve actually had quite a bit of success with them, using Renegades!


Wand of Jet and the EOTG gives me +4 casting and +3 dispel, and I just find that too good to pass up; I have been thinking about mixing it up and using Cupped Hands instead though, especially after miscasting 3 times in this most recent match.

Big block of TG, supported with buffs from Slann did all the work, with flank and tar-pit support from Stegadons. Successful even with a debuff nearly every turn from Dark Magic, -1 Str and -1 Tough ‍

I am in the minority I think, most people i see like wand of Jet in 1.5

But it has a greater chance of blowing up as it does actually doing something. So I can't see the value personally.

(Roll one of your casting dice first. For the next roll, you have a 1/6 chance of blowing up. You have 1/6 chance of rolling exactly the amount that would fail without the wand of Jet - except if you roll well with you first dice and it's a low dice roll.)
 
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