Hi all, here is a fun list I’d like to share with you. Please don’t hesitate to comment or suggest any improvement
===
Extra attacks [1945 pts]
Warhammer: The Old World, Lizardmen
===
++ Characters [835 pts] ++
Slann Mage-Priest [400 pts]
- Hand weapon
- General
- Battle Standard Bearer
- Lore Familiar
- Higher State of Mind
- High Magic
Skink Chief [125 pts]
- Hand weapon
- Light armour (Calloused hide)
- Terradon
- Ruby Ring of Ruin
- Bitting Blade
- Charmed Shield
Saurus Oldblood [193 pts]
- Hand weapon
- Heavy armour (Scaly skin)
- Cold-One
- Charmed Shield
- Horned One
- Hide of the Cold Ones
==> Uncomplete item allocation, depending on the opponent.
Saurus Scar-Veteran [117 pts]
- Hand weapon
- Heavy armour (Scaly skin)
- Shield
- On foot
- Sword of Swiftness
++ Base Units [521 pts] ++
11 Saurus Warriors [186 pts]
- Hand weapons
- Shields
- Heavy armour (Scaly skin)
- Shieldwall
- Spawn Leader (champion)
- Standard bearer
- Musician
3 Jungle Swarms [120 pts]
- Hand weapons
12 Skink Skirmishers [65 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Vanguard
10 Skink Skirmishers [60 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Scouts
15 Skink Skirmishers [90 pts]
- Hand weapons
- Blowpipes
- Light armour (Calloused hides)
++ Special Units [389 pts] ++
4 Ripperdactyl Riders [160 pts]
- Cavalry spears
- Shields
- Light armour (Calloused hides)
5 Cold One Riders [229 pts]
- Cavalry spears
- Shields
- Heavy armour (Scaly skin)
- Drilled
- Pack Leader (champion)
- Standard bearer
- Rampaging Banner
++ Rare Units [200 pts] ++
Troglodon [200 pts]
- Venomous talons
- Venom spray
- Heavy armour (Scaly skin)
- Skink Oracle with hand weapon (required)
- Battle Magic
The main purpose of the list is mobility & attack stacks by taking advantage of the furious charge (Troglodon roll) & Fury of Khaine extra attacks on our 2 kickers: cold one riders (to a theoretical max of 8 attacks by rider) & rippers.
The list is not meant for tournaments, just fun parties between friends. Obviously Ld9 cold ones stupidity is a risk, but by increasing their mobility with drilled, rampaging banner & magic, I hope to be able to get through it.
Slaan’s spells chosen with the Lore Familiar to be:
- Fury of Khaine: to give +2 attacks to cold one riders or rippers.
- Assault to give the Slaan better ability to catch flanks & rears.
- Walk between worlds to increase defensiveness through ethereal & mobility of our 2 kickers.
- Depending on the opponent: Monsoon (should I hide the Slaan behind it or deny enemy charges?) or Drain Magic (should I get protection from a high magic potential?).
The Troglodon spell should normally be the assault signature one from Battle Magic.
How is it deployed?:
- “Weak” center to create mess, deny areas and create opportunities for kickers:
o Surprisingly not so weak Saurus pack with shieldwall & attack first hero.
o Swarms.
o 15 skinks with blowpipes to afraid low-armour charges & block some line of sight.
o 2 light skinks units to take advantage of terrain or create turn 1 line of sigh blockers on riders (vanguard) & threaten unprotected units (scouts).
- Annoying flank: Terradon skink & Rippers.
- Strong flank: centred Slaan as much as possible, cold one riders + character and Troglodon just behind cold ones.
For both flanks, this is an option to include or not the character into the unit at the beginning of the game.
The Slaan has to play it wise:
- Hide behind a forest for example not to be targeted turn 1, and then needs to run behind the enemy lines to potentially try a supportive rear charge turn 3.
- Stay close at 18” of cold one riders with Ld9 & from the Troglodon to use Arcane Vassal.
- Stay close enough of the centre to dispel and control enemy magic.
As you can see, 55 points are missing to equip the Old Blood depending on the opponent:
- Is it going to be alone or in the unit?
- Do I want a monster killer with paymaster coin & Dragon Slaying Sword?
- Do I rather need a unit clearer?
Don't hesitate to share a multipurpose item build that can be used in most of cases.
Again, this is not a tournament list, with my friend we always announce before we meet, not the list, but the army we will play.
===
Extra attacks [1945 pts]
Warhammer: The Old World, Lizardmen
===
++ Characters [835 pts] ++
Slann Mage-Priest [400 pts]
- Hand weapon
- General
- Battle Standard Bearer
- Lore Familiar
- Higher State of Mind
- High Magic
Skink Chief [125 pts]
- Hand weapon
- Light armour (Calloused hide)
- Terradon
- Ruby Ring of Ruin
- Bitting Blade
- Charmed Shield
Saurus Oldblood [193 pts]
- Hand weapon
- Heavy armour (Scaly skin)
- Cold-One
- Charmed Shield
- Horned One
- Hide of the Cold Ones
==> Uncomplete item allocation, depending on the opponent.
Saurus Scar-Veteran [117 pts]
- Hand weapon
- Heavy armour (Scaly skin)
- Shield
- On foot
- Sword of Swiftness
++ Base Units [521 pts] ++
11 Saurus Warriors [186 pts]
- Hand weapons
- Shields
- Heavy armour (Scaly skin)
- Shieldwall
- Spawn Leader (champion)
- Standard bearer
- Musician
3 Jungle Swarms [120 pts]
- Hand weapons
12 Skink Skirmishers [65 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Vanguard
10 Skink Skirmishers [60 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Scouts
15 Skink Skirmishers [90 pts]
- Hand weapons
- Blowpipes
- Light armour (Calloused hides)
++ Special Units [389 pts] ++
4 Ripperdactyl Riders [160 pts]
- Cavalry spears
- Shields
- Light armour (Calloused hides)
5 Cold One Riders [229 pts]
- Cavalry spears
- Shields
- Heavy armour (Scaly skin)
- Drilled
- Pack Leader (champion)
- Standard bearer
- Rampaging Banner
++ Rare Units [200 pts] ++
Troglodon [200 pts]
- Venomous talons
- Venom spray
- Heavy armour (Scaly skin)
- Skink Oracle with hand weapon (required)
- Battle Magic
The main purpose of the list is mobility & attack stacks by taking advantage of the furious charge (Troglodon roll) & Fury of Khaine extra attacks on our 2 kickers: cold one riders (to a theoretical max of 8 attacks by rider) & rippers.
The list is not meant for tournaments, just fun parties between friends. Obviously Ld9 cold ones stupidity is a risk, but by increasing their mobility with drilled, rampaging banner & magic, I hope to be able to get through it.
Slaan’s spells chosen with the Lore Familiar to be:
- Fury of Khaine: to give +2 attacks to cold one riders or rippers.
- Assault to give the Slaan better ability to catch flanks & rears.
- Walk between worlds to increase defensiveness through ethereal & mobility of our 2 kickers.
- Depending on the opponent: Monsoon (should I hide the Slaan behind it or deny enemy charges?) or Drain Magic (should I get protection from a high magic potential?).
The Troglodon spell should normally be the assault signature one from Battle Magic.
How is it deployed?:
- “Weak” center to create mess, deny areas and create opportunities for kickers:
o Surprisingly not so weak Saurus pack with shieldwall & attack first hero.
o Swarms.
o 15 skinks with blowpipes to afraid low-armour charges & block some line of sight.
o 2 light skinks units to take advantage of terrain or create turn 1 line of sigh blockers on riders (vanguard) & threaten unprotected units (scouts).
- Annoying flank: Terradon skink & Rippers.
- Strong flank: centred Slaan as much as possible, cold one riders + character and Troglodon just behind cold ones.
For both flanks, this is an option to include or not the character into the unit at the beginning of the game.
The Slaan has to play it wise:
- Hide behind a forest for example not to be targeted turn 1, and then needs to run behind the enemy lines to potentially try a supportive rear charge turn 3.
- Stay close at 18” of cold one riders with Ld9 & from the Troglodon to use Arcane Vassal.
- Stay close enough of the centre to dispel and control enemy magic.
As you can see, 55 points are missing to equip the Old Blood depending on the opponent:
- Is it going to be alone or in the unit?
- Do I want a monster killer with paymaster coin & Dragon Slaying Sword?
- Do I rather need a unit clearer?
Don't hesitate to share a multipurpose item build that can be used in most of cases.
Again, this is not a tournament list, with my friend we always announce before we meet, not the list, but the army we will play.