Salamander
airjamy
Well-Known Member
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After catching my first loss today i have kinda come hard around about wizards, i really do not think you want one. I also think having wards on our 3 big monsters is key. Sadly, Armor of Destiny on Oldblood, 2 Steg Chiefs, Glyph Necklace and Talisman barely do not fit with 3 Bastiladon (6 points too many grr) so i have now come around to trying something like this. 2 Bastiladons also give you just not enough to play with, you then get like 100 points that you cannot really do anything with. The magic weapon on the chief is there to have something vs Ethereal, but Etheareal would definitely be annoying for this list. I would love to find space for a Ruby Ring of Ruin but i cannot find it without dropping either one of the 5 monsters or a ward save. I have also kinda liked pumping up the Saurus block a little bit, there is some value in having a block that can do some damage to enemy T3S3 infantry like Night Goblins, Skeletons, Zombies or Men at Arms.
What do you think?
Lizardmen - Steg spam - [1999pts]
# Main Force [1999pts]
## Characters [999pts]
Saurus Oldblood [386pts]: Hand Weapon, Heavy Armour, Great Weapon, Shield, General, Carnosaur, Heavy Armour, Slashing talons, Armour of Destiny
Skink Chief [305pts]: Hand Weapon, Light Armour, Biting Blade, Talisman Of Protection. Stegadon. Giant Bow
Skink Chief [308pts]: Hand Weapon, Light Armour, Additional Hand Weapon, Glyph Necklace. Stegadon. Giant Bow
## Core [540pts]
Saurus Warriors [210pts]:
• 14x Saurus Warrior [14pts]: Hand Weapon, Heavy Armour, Shield
• 1x Spawn Leader [7pts]
• 1x Standard Bearer [7pts]
Skink Skirmishers [90pts]: Vanguard
• 17x Skink [5pts]: Hand Weapon, Light Armour, Javelins and Shields
Skink Skirmishers [90pts]: Vanguard
• 17x Skink [5pts]: Hand Weapon, Light Armour, Javelins and Shields
Skink Skirmishers [50pts]:
• 10x Skink [5pts]: Hand Weapon, Light Armour, Javelins and Shields
Skink Skirmishers [50pts]:
• 10x Skink [5pts]: Hand Weapon, Light Armour, Javelins and Shields
Skink Skirmishers [50pts]:
• 10x Skink [5pts]: Hand Weapon, Light Armour, Javelins and Shields
## Rare [460pts]
Ancient Stegadon [230pts]: 5x Skink Crew, Hand Weapon, Javelin and Shield, Great horns, Giant Bow
Ancient Stegadon [230pts]: 5x Skink Crew, Hand Weapon, Javelin and Shield, Great horns, Giant Bow
What do you think?
Lizardmen - Steg spam - [1999pts]
# Main Force [1999pts]
## Characters [999pts]
Saurus Oldblood [386pts]: Hand Weapon, Heavy Armour, Great Weapon, Shield, General, Carnosaur, Heavy Armour, Slashing talons, Armour of Destiny
Skink Chief [305pts]: Hand Weapon, Light Armour, Biting Blade, Talisman Of Protection. Stegadon. Giant Bow
Skink Chief [308pts]: Hand Weapon, Light Armour, Additional Hand Weapon, Glyph Necklace. Stegadon. Giant Bow
## Core [540pts]
Saurus Warriors [210pts]:
• 14x Saurus Warrior [14pts]: Hand Weapon, Heavy Armour, Shield
• 1x Spawn Leader [7pts]
• 1x Standard Bearer [7pts]
Skink Skirmishers [90pts]: Vanguard
• 17x Skink [5pts]: Hand Weapon, Light Armour, Javelins and Shields
Skink Skirmishers [90pts]: Vanguard
• 17x Skink [5pts]: Hand Weapon, Light Armour, Javelins and Shields
Skink Skirmishers [50pts]:
• 10x Skink [5pts]: Hand Weapon, Light Armour, Javelins and Shields
Skink Skirmishers [50pts]:
• 10x Skink [5pts]: Hand Weapon, Light Armour, Javelins and Shields
Skink Skirmishers [50pts]:
• 10x Skink [5pts]: Hand Weapon, Light Armour, Javelins and Shields
## Rare [460pts]
Ancient Stegadon [230pts]: 5x Skink Crew, Hand Weapon, Javelin and Shield, Great horns, Giant Bow
Ancient Stegadon [230pts]: 5x Skink Crew, Hand Weapon, Javelin and Shield, Great horns, Giant Bow