Skaven Slave
Korghja
Clan Eshin
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Hi,
I'm participating a french tournament in november (2800pt) and, as I dont want to paint to much figs in a short period, I'm starting to do some play tests.
For now I have only tested lists using the lore of death, I like it a lot. However I need to find a list with an aggressive play style due to scenario condition of this tournament, and with lore of death I'm always passive during movement phase.
So I want to try the lore of light!
The tournament has some specific rules:
The point limit is modified:
Lords-20%-560pt max
Heroes-25%-700pt max
Core-30%-840pt min
Special-50%-1400pt max
Rare-20%-560pt max
There is one scenario for the 5 games with multiple victory condition:
Each game is 6 turn long.
The player completing alone the most important victory condition at the end (1>2>3) wins.
1) 75% of ennemies initials figs killed or fleeing.
2) Table is divided in 9 zone.
To control a zone you must have 1 unit with banner. 1 Unit can only contetst 1 zone. And you must respect some condition depending on the unit type:
- infantry, war beast: 10 figs
- monstrous infantry: 3 figs
- cavalry: 5 figs
- char: 3 figs
- monstrous cavalry: 3 figs
Monsters, skirmishers and scouts cannot contest a zone.
Have a full command group add 1 point if the unit contest 1 zone.
Point re-partition for the different zone:
ennemi side
3 4 3
2 0 2
0 0 0
my side
3) Be the player with the fig the closest to the center of the board.
Here is my first drop for the list:
Lord: (445<560)
Slann, Lore of Light, focus of mistery, focused rumination, becalming cogitation, cupped hand, BSB
Heroes: (396<700)
Scar-vet CO, GW, armor of destiny
Scar-vet CO, bitting blade, Charmed Shield, light armor, Dragonbane Gem, Other Tricksters Shard
Skink Priest, Lore of Heaven, Dispel Scroll
Core: (1056>840)
25 Saurus, Musician, Standard
25 Saurus, Musician, Standard
28 Skinks, 2 Kroxs, Musician, Standard
10 Skinks, Standard
10 Skinks, Standard
Swarm
Swarm
Special: (603<1400)
3 terradon
3 terradon
24 Temple Guard, Standard, huanchi totem
Rare: (300<560)
2 Sala, 6 Handlers
2 Sala, 6 Handlers
2800pt (152 figs)
What do you think about this list?
I'm not totally convinced, particularly by the temple guard unit, may be swapping them to bigger saurus units, a little 3rd one and a solo slann.
Should I add some skinks skirmisher, chameleons?
Its hard to build a solid list with the restriction about skirmisher enable to control a zone.
Thanks,
PS: English isn't my native language, so I do lots of mistakes, sorry
I'm participating a french tournament in november (2800pt) and, as I dont want to paint to much figs in a short period, I'm starting to do some play tests.
For now I have only tested lists using the lore of death, I like it a lot. However I need to find a list with an aggressive play style due to scenario condition of this tournament, and with lore of death I'm always passive during movement phase.
So I want to try the lore of light!
The tournament has some specific rules:
The point limit is modified:
Lords-20%-560pt max
Heroes-25%-700pt max
Core-30%-840pt min
Special-50%-1400pt max
Rare-20%-560pt max
There is one scenario for the 5 games with multiple victory condition:
Each game is 6 turn long.
The player completing alone the most important victory condition at the end (1>2>3) wins.
1) 75% of ennemies initials figs killed or fleeing.
2) Table is divided in 9 zone.
To control a zone you must have 1 unit with banner. 1 Unit can only contetst 1 zone. And you must respect some condition depending on the unit type:
- infantry, war beast: 10 figs
- monstrous infantry: 3 figs
- cavalry: 5 figs
- char: 3 figs
- monstrous cavalry: 3 figs
Monsters, skirmishers and scouts cannot contest a zone.
Have a full command group add 1 point if the unit contest 1 zone.
Point re-partition for the different zone:
ennemi side
3 4 3
2 0 2
0 0 0
my side
3) Be the player with the fig the closest to the center of the board.
Here is my first drop for the list:
Lord: (445<560)
Slann, Lore of Light, focus of mistery, focused rumination, becalming cogitation, cupped hand, BSB
Heroes: (396<700)
Scar-vet CO, GW, armor of destiny
Scar-vet CO, bitting blade, Charmed Shield, light armor, Dragonbane Gem, Other Tricksters Shard
Skink Priest, Lore of Heaven, Dispel Scroll
Core: (1056>840)
25 Saurus, Musician, Standard
25 Saurus, Musician, Standard
28 Skinks, 2 Kroxs, Musician, Standard
10 Skinks, Standard
10 Skinks, Standard
Swarm
Swarm
Special: (603<1400)
3 terradon
3 terradon
24 Temple Guard, Standard, huanchi totem
Rare: (300<560)
2 Sala, 6 Handlers
2 Sala, 6 Handlers
2800pt (152 figs)
What do you think about this list?
I'm not totally convinced, particularly by the temple guard unit, may be swapping them to bigger saurus units, a little 3rd one and a solo slann.
Should I add some skinks skirmisher, chameleons?
Its hard to build a solid list with the restriction about skirmisher enable to control a zone.
Thanks,
PS: English isn't my native language, so I do lots of mistakes, sorry