Hi everyone!
I just came back from my first battle royale which was a ton of fun (There were 4 armies - Skavens, Lizards, Daemons and Undead Legions- and Nagash, Kairos and Tetto'eko were all on the field).
I didn't have my dwarfs or my DE, so I burrowed a friend's lizardmen army. While doing the army list, I felt that there was more interesting things to make with this AB than I first thought. During the game, I enjoyed their play style and fell in love with Cold Blooded. Now I want to try them out as a potential third army.
For now, I'm counting on proxying a lizardmen army if I'm going up against my brother or burrow my friend's army if otherwise, just to get a better feel of their potential and see if I can make a variety of effective army list with that book.
Here's something I came up with
Lord: 500pts
Slaan, BSB, Focus of Mystery, Harmonic Convergence, Channelling Staff, Reservoir of Eldritch Energy, Obsidian Amulet, Crown of Command, Banner of Eternal Flame: 500pts
Deployed in solo if I can, in a Saurus block if there's too much shooting or if I want to give a saurus unit flaming attacks. High Magic is versatile, has a great anti horde spell and an healing spell and I like the Lore attribute (It was useful in the battle royal)
Heroes: 777pts
Scar-Veteran, Carnausaur, Looping Stride, Biting Blade, Charmed Shield, Light Armor
Scar-Veteran, Carnausaur, Looping Stride, Sword of Might, Enchanted Shield, Light Armor, Ironcurse Icon
The idea behind based around the Macedonian model of hammer, anvil and skirmishers, these are my hammers
Skink Priest, Dispel Scroll, Lore of Beast
Self Explanatory
Core Units: 627pts
24 Saurus Warriors, MS
23 Saurus Warriors, MS
My anvils... Are these units too small?
10 Skink Skirmishers with Javelins and Shields
Bunker
Special Units: 594pts
3 Ripperdactyls
3 Ripperdactyls
3 Ripperdactyls
9 Cameleon Skinks
9 Cameleon Skinks
The idea is to try to put pressure with my Cameleons to keep BS shooting from being shot at the Ripperdactyls. They effective during the battle royale and I liked their mechanic. They're pretty versatile too... but 2 wounds with T3 makes me nervous. They'll be tricky to use but I definitively can see them work well with the rest of my list.
Total: 2497pts
Your thoughts would be appreciated.
I just came back from my first battle royale which was a ton of fun (There were 4 armies - Skavens, Lizards, Daemons and Undead Legions- and Nagash, Kairos and Tetto'eko were all on the field).
I didn't have my dwarfs or my DE, so I burrowed a friend's lizardmen army. While doing the army list, I felt that there was more interesting things to make with this AB than I first thought. During the game, I enjoyed their play style and fell in love with Cold Blooded. Now I want to try them out as a potential third army.
For now, I'm counting on proxying a lizardmen army if I'm going up against my brother or burrow my friend's army if otherwise, just to get a better feel of their potential and see if I can make a variety of effective army list with that book.
Here's something I came up with
Lord: 500pts
Slaan, BSB, Focus of Mystery, Harmonic Convergence, Channelling Staff, Reservoir of Eldritch Energy, Obsidian Amulet, Crown of Command, Banner of Eternal Flame: 500pts
Deployed in solo if I can, in a Saurus block if there's too much shooting or if I want to give a saurus unit flaming attacks. High Magic is versatile, has a great anti horde spell and an healing spell and I like the Lore attribute (It was useful in the battle royal)
Heroes: 777pts
Scar-Veteran, Carnausaur, Looping Stride, Biting Blade, Charmed Shield, Light Armor
Scar-Veteran, Carnausaur, Looping Stride, Sword of Might, Enchanted Shield, Light Armor, Ironcurse Icon
The idea behind based around the Macedonian model of hammer, anvil and skirmishers, these are my hammers
Skink Priest, Dispel Scroll, Lore of Beast
Self Explanatory
Core Units: 627pts
24 Saurus Warriors, MS
23 Saurus Warriors, MS
My anvils... Are these units too small?
10 Skink Skirmishers with Javelins and Shields
Bunker
Special Units: 594pts
3 Ripperdactyls
3 Ripperdactyls
3 Ripperdactyls
9 Cameleon Skinks
9 Cameleon Skinks
The idea is to try to put pressure with my Cameleons to keep BS shooting from being shot at the Ripperdactyls. They effective during the battle royale and I liked their mechanic. They're pretty versatile too... but 2 wounds with T3 makes me nervous. They'll be tricky to use but I definitively can see them work well with the rest of my list.
Total: 2497pts
Your thoughts would be appreciated.