Skink
Saurus2301
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hey guys, so me and my group have started our summer tournament and this time I lucked out and I have to play against 2 Dark Elves and 1 Wood Elf. The way the tourney is played is that army lists are locked for the 1st round and can be changed going into round 2. Also with this list every battle I am allowed to change lores and magic items, provided that the magic item is of the same point value as the previous one. Anyway.. This list is not typical of me as I have to change my tactics. So with out further ado, here is the list.
Lords:
Slann: BSB, Unfathomable Presence, Soul of Stone, Eldritch Energy
Heroes:
Scar Vet: Light Armor, Shield, Gold Sigil Sword
Skink Chief: Light Armor, Shield, Sword of Battle
Core Units:
Skink Skirmishers: x13, x14, x14 (all javelins)
Saurus Warriors: x30, Full command
Special Units:
Temple Guards: x31, Full Command
Jungle Swarms: x2
Stegadon: x1, Devastating charge upgrade
Ripperdactyls: x3
Rare Units:
A. Stegadon: x1, Devastating charge upgrade
Salamanders: x2
Total: 2, 495
My plan is to push forth without taking to much damage. My skinks are for re-direct and to annoy players. Stegadons are there for the high toughness and i think it will be hard for elves to kill 1 let alone 2. the swarms are poison obviously, rippers i plan to flank archers like crazy and drop blot toads on them. salamanders im thinking of using high magic to make them ethereal and just have them open fire.
I am open to any and all suggestions, also I am willing to change things and please be critical of this list. I am an average player at Warhammer at best and I really wanna do well this tourney and prove that not only do I know the rules of the game but im also a threat to play against.
Lords:
Slann: BSB, Unfathomable Presence, Soul of Stone, Eldritch Energy
Heroes:
Scar Vet: Light Armor, Shield, Gold Sigil Sword
Skink Chief: Light Armor, Shield, Sword of Battle
Core Units:
Skink Skirmishers: x13, x14, x14 (all javelins)
Saurus Warriors: x30, Full command
Special Units:
Temple Guards: x31, Full Command
Jungle Swarms: x2
Stegadon: x1, Devastating charge upgrade
Ripperdactyls: x3
Rare Units:
A. Stegadon: x1, Devastating charge upgrade
Salamanders: x2
Total: 2, 495
My plan is to push forth without taking to much damage. My skinks are for re-direct and to annoy players. Stegadons are there for the high toughness and i think it will be hard for elves to kill 1 let alone 2. the swarms are poison obviously, rippers i plan to flank archers like crazy and drop blot toads on them. salamanders im thinking of using high magic to make them ethereal and just have them open fire.
I am open to any and all suggestions, also I am willing to change things and please be critical of this list. I am an average player at Warhammer at best and I really wanna do well this tourney and prove that not only do I know the rules of the game but im also a threat to play against.