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7th Ed. 2500pt. 8th Edition List

Saurus

Chaq Mundi

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Lord

Slann:
-3 Disciplines (Focussed Rumination, Focus of Mystery, *Ethereal*)
-Cupped Hands
-Curse Charm
-BSB
-Sun Standard

Heroes:

Skink Priest:
-Channeling Rod (+1 to Channel)

X5 Skink Priests

Scar Vet:
-GW
-Shield
-Hide o' Cold Ones

Core

X18 Saurus Warriors
-Full Command
-Spears

X18 Saurus Warriors
-Full Command
-Spears

X18 Saurus Warriors
-Full Command
-Spears

X18 Saurus Warriors
-Full Command
-Spears

X10 Skink Skirmishers

X10 Skink Skirmishers

X3 Jungle Swarms

Razordon Hunting Pack
-Extra Handler

Razordon Hunting Pack
-Extra Handler

Total: 2,478 points.

So, the basic idea is for the Skink priests to JUST Channel, and MAYBE cast if the Slann has any left over dice once he's through with all the heavy-lifting. Slann takes Lore of Life.

Any Suggestions?

Chaq Mundi
 
What is the 8th gonna do for the lore of life, otherwise it's not gonna do that much damage is it?
 
Well even more so in 8th than 7th I would replace those Razordons with Salamanders.

Jungle Swarms are just crap imo, id get rid of them.

War machines just got a ton better and you have no way to deal with them. Add some terradons or chameleon skinks.

All those priests to get an average of 1 more dice per turn just isn't worth the point sink. A Slann plus 2 priests is where I would max out, otherwise it is just not worth it.

I would change from 4 blocks of 18 to 3 blocks of 24. That extra rank will help to maintain all your attacks, after you take casualties. And you will take casualties before you attack with our initiative.
 
To Kurlin:
You're probably right about the Razordons into Salamanders thing. Also, I think I'll play a game or two with 8th Edition before making a call on the Priests. Also, the terradons will be in (4 of 'em) instead of the jungle swarms. I might take out one unit of Skinks for another unit of terradons (3 this time). Lastly, I'll take your advice on making the saurus bigger. Thanks for the advice!

To Oosterloo:
Lore of Life is, in my opinion, the best 8th edition Lore by far. One of the spells can give +2 toughness to one unit; Two or three of them are pretty good direct damage spells; and every time you successfully cast a spell from the Lore of Life, the wizard who cast it (or another wizard within 12 inches of that wizard) recovers 1 previously suffered wound! Also you can cast a spell on the wizard himself that makes most of the other spells better. Like instead of +2 Toughness, +4(!) toughness to a unit! :jawdrop: "These Saurus are Toughness 4? SHAZAM!!! Toughness 8!"

So yeah, thanks for the feedback, guys!
 
Chaq Mundi said:
To Kurlin:
You're probably right about the Razordons into Salamanders thing. Also, I think I'll play a game or two with 8th Edition before making a call on the Priests. Also, the terradons will be in (4 of 'em) instead of the jungle swarms. I might take out one unit of Skinks for another unit of terradons (3 this time). Lastly, I'll take your advice on making the saurus bigger. Thanks for the advice!

To Oosterloo:
Lore of Life is, in my opinion, the best 8th edition Lore by far. One of the spells can give +2 toughness to one unit; Two or three of them are pretty good direct damage spells; and every time you successfully cast a spell from the Lore of Life, the wizard who cast it (or another wizard within 12 inches of that wizard) recovers 1 previously suffered wound! Also you can cast a spell on the wizard himself that makes most of the other spells better. Like instead of +2 Toughness, +4(!) toughness to a unit! :jawdrop: "These Saurus are Toughness 4? SHAZAM!!! Toughness 8!"

So yeah, thanks for the feedback, guys!

I'm thinking of toughness 6 skinks flank charging and laughing at the counter attacks!
 
WTF is lore of life that'a good, fack off DE sorcerers, you can't beat my lore of life, muhahaha.
Fack off dwarven runic cannons, I will get my wounds back, muhahaha.
I'm being too optimistic amn't I
 
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