First, sorry to the other guy.
http://www.lustria-online.com/viewtopic.php?f=8&t=13430
You beat me to the punch, so I'll give you credit, but I too have a 2500 list with a Troglodon that is a similar idea to yours. Perhaps between the two of us we can refine the list?
Anyway...
Lord
Slann, Life, Becalming, Soul of Stone, BSB, Skavenpelt, Forbidden Rod, Obsidian Amulet
Hero
Lvl 2 Beast, Dispel Scroll
Scar-Vet, Halberd, Armor of Fortune, Ironcurse Amulet, Dragonbane Gem
Scar-Vet, Halberd, Dragonhelm, Light Armor
Core
39 Saurus, HW, FC
13 Javelin Skirmishers - (or poison cohort)
12 Javelin Skirmishers -(or poison cohort)
Special
30 Temple Guard, FC, War Banner
Bastiladon, Solar
6 Chameleon
6 Chameleon
Rare
Troglodon, Channeling Staff
2,500 total
Slann
Soul of Stone guarantees I will never miscast on a 7, and will protect me from 4 and 10.
Becalming because anti-magic will be important for running a death star
Forbidden Rod because life magic
Life magic because it's cheaper and everything you roll is useful, useful lore attribute
Obsidian Amulet to knock out any magic missiles
3 channel dice on 6's
Heroes
Beast Magic scroll caddy for wildform and whatever else, also negates forced pursuit if necessary
Halberd vets to take advantage of the Venusaur - Dragonhelm goes with TG, Fortune goes with the saurus and both are 3+/5++ (earth blood)
Blocks
Saurus - 10x4 or 5x8
Temple Guard - 7x5 formation
Monsters
Venusaur buffs I, can tarpit, and the bound spell to shoot hellpits and hydras
Troglodon - IMO the troglodon is basically a regadon that trades gimmicks for impact hits. Thunderstomps in a flank, clearing chaff, roaring at an opportune time.
At best, I have ~50 PF attacks when I roar.
Thoughts?
http://www.lustria-online.com/viewtopic.php?f=8&t=13430
You beat me to the punch, so I'll give you credit, but I too have a 2500 list with a Troglodon that is a similar idea to yours. Perhaps between the two of us we can refine the list?
Anyway...
Lord
Slann, Life, Becalming, Soul of Stone, BSB, Skavenpelt, Forbidden Rod, Obsidian Amulet
Hero
Lvl 2 Beast, Dispel Scroll
Scar-Vet, Halberd, Armor of Fortune, Ironcurse Amulet, Dragonbane Gem
Scar-Vet, Halberd, Dragonhelm, Light Armor
Core
39 Saurus, HW, FC
13 Javelin Skirmishers - (or poison cohort)
12 Javelin Skirmishers -(or poison cohort)
Special
30 Temple Guard, FC, War Banner
Bastiladon, Solar
6 Chameleon
6 Chameleon
Rare
Troglodon, Channeling Staff
2,500 total
Slann
Soul of Stone guarantees I will never miscast on a 7, and will protect me from 4 and 10.
Becalming because anti-magic will be important for running a death star
Forbidden Rod because life magic
Life magic because it's cheaper and everything you roll is useful, useful lore attribute
Obsidian Amulet to knock out any magic missiles
3 channel dice on 6's
Heroes
Beast Magic scroll caddy for wildform and whatever else, also negates forced pursuit if necessary
Halberd vets to take advantage of the Venusaur - Dragonhelm goes with TG, Fortune goes with the saurus and both are 3+/5++ (earth blood)
Blocks
Saurus - 10x4 or 5x8
Temple Guard - 7x5 formation
Monsters
Venusaur buffs I, can tarpit, and the bound spell to shoot hellpits and hydras
Troglodon - IMO the troglodon is basically a regadon that trades gimmicks for impact hits. Thunderstomps in a flank, clearing chaff, roaring at an opportune time.
At best, I have ~50 PF attacks when I roar.
Thoughts?