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8th Ed. 2500 - sweedish comp (12 to 16)

Jungle Swarm

The Dark Angel

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Got a 2 day event coming up for 8thed thoughts on this list.

it was built to fit into the min/max sweedish comp range. Back in the day i ued wandering deliberations a lot, but now after playing many other game systems and getting better as a player, i feel high magic may be the better way to go. Essentially i get what i want from WD without the tax of the useless spells per opponent.

Anyway here we are any other thoughs aside from slann spell loadout?

Slann - BSB - skaven pelt banner, book of ashur, egg of qango, reservoir of eldritch energy, becalming cogitation, wandering deliberations, unfathomable presence

saurus scar vet - cold one, great weapon, light armour, sacred stegadon helm of itza, luckstone
saurus scar vet - cold one, great weapon, glittering scales, potion of fool hardiness
saurus scar vet - halberd, shield, armour of fortune, iron curse icon
skink priest - cube of darkness

skink cohort - 20 skinks, 1 kroxigor, muso, standard
skink cohort - 19 skinks, 1 kroxigor, muso, standard
skink cohort - 10 skinks, muso, standard
skink skirmishers - 10 skinks, javelins
skink skirmishers - 10 skinks, javelins
skink skirmishers - 10 skinks, javelins

23x temple guard - full command, razor standard
3x ripper dactly -
6x chamelion skinks
Bastiladon - solar engine

salamander - extra handlerz

Sweedish comp (V16) = 12.7

The skroxies are there to annoy the enemy support units like hand gunners etc, or be the second line of redirect away from the temple guard. I may be better with a saurus block but ill see, having more shooting is nice.
 
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