I have an upcoming Lizard on Lizard match. This is one of the armies I am thinking about bringing.
LORDS
Slann BSB (Death or Life)
- Fencer's Blades
- Channeling Staff
- Seed of Rebirth
- Egg of Quango
- Standard of Discipline
- Becalming Cog
- Harmonic Con
- Unfathomable Pre
HEROS
Tetto'eko
Skink Priest (Beast)
- Lvl 2
- Dispel Scroll
- Ancient Stegadon
- Sharpened Horns
CORE
Skroxigor x 35
- Full Command
- Poison
- Kroxigor x 4
Skirmishers x 10
Skirmishers x 12
SPECIAL
Temple Guard x29
- Full Command
- Gold Sigil Sword
- Razor Standard
RARE
Salamander x3
- Extra Handler x2
Total Points 2498
My opponent can be counted on to run a large unit of Saurus Warriors, 2-3 monsters, at least 4 skirmish units and possibly a small unit of Cold Ones and/or 'dacyles. If he runs a Slann he can be found in a 15-20 unit of Temple Guard.
The plan is to bunker the Slann and Tetto in the Temple Guard and Cohort respectively. The Stegadon will deploy on the flank of either the TG or the Skroxigor to give them the 6+ WS and to extend the range of the Death spells. The skirmishers and salamanders will run around and take care of chaff as well as lone characters. I want to get my TG and Skrox into HtH as quickly as I can and use the Stegadon to hit the flanks.
I am not too concerned with his skirmishers as they will be an annoyance to my Temple Guard and only a minor worry to my Stego and Skrox. This will be mitigated by my skirmishers keeping him at a respectable distance until I can close to HtH. I will use my skirmishers to keep his skirmishers away from my Skrox and/or stegadon.
My Skrox unit is a tarpit and will hold whatever it engages in HtH. The Temple Guard will chew through his blocks and if I can time it right I would welcome him to hit me in the flanks with his skirmish units. If he does it will nullify my rank bonus but I will be stubborn with LD 10 and BSB. The upside is it will lock his skirmish unit in with me and I do not fancy they will last long against my Guard. One of the few times when loosing combat would be helpful as I will have a chance to wipe out normally hard to catch skirmish units.
My plan for handling his monsters is with magic. With a LD 10 I have a very good chance of melting the mind of any of his LD 6 monsters and a better than average chance of doing the same to his characters. Also since lizards are notorious for having craptastic INT may the Old Ones help him if I manage to get the Purple Nerple off.
What do you all think?
LORDS
Slann BSB (Death or Life)
- Fencer's Blades
- Channeling Staff
- Seed of Rebirth
- Egg of Quango
- Standard of Discipline
- Becalming Cog
- Harmonic Con
- Unfathomable Pre
HEROS
Tetto'eko
Skink Priest (Beast)
- Lvl 2
- Dispel Scroll
- Ancient Stegadon
- Sharpened Horns
CORE
Skroxigor x 35
- Full Command
- Poison
- Kroxigor x 4
Skirmishers x 10
Skirmishers x 12
SPECIAL
Temple Guard x29
- Full Command
- Gold Sigil Sword
- Razor Standard
RARE
Salamander x3
- Extra Handler x2
Total Points 2498
My opponent can be counted on to run a large unit of Saurus Warriors, 2-3 monsters, at least 4 skirmish units and possibly a small unit of Cold Ones and/or 'dacyles. If he runs a Slann he can be found in a 15-20 unit of Temple Guard.
The plan is to bunker the Slann and Tetto in the Temple Guard and Cohort respectively. The Stegadon will deploy on the flank of either the TG or the Skroxigor to give them the 6+ WS and to extend the range of the Death spells. The skirmishers and salamanders will run around and take care of chaff as well as lone characters. I want to get my TG and Skrox into HtH as quickly as I can and use the Stegadon to hit the flanks.
I am not too concerned with his skirmishers as they will be an annoyance to my Temple Guard and only a minor worry to my Stego and Skrox. This will be mitigated by my skirmishers keeping him at a respectable distance until I can close to HtH. I will use my skirmishers to keep his skirmishers away from my Skrox and/or stegadon.
My Skrox unit is a tarpit and will hold whatever it engages in HtH. The Temple Guard will chew through his blocks and if I can time it right I would welcome him to hit me in the flanks with his skirmish units. If he does it will nullify my rank bonus but I will be stubborn with LD 10 and BSB. The upside is it will lock his skirmish unit in with me and I do not fancy they will last long against my Guard. One of the few times when loosing combat would be helpful as I will have a chance to wipe out normally hard to catch skirmish units.
My plan for handling his monsters is with magic. With a LD 10 I have a very good chance of melting the mind of any of his LD 6 monsters and a better than average chance of doing the same to his characters. Also since lizards are notorious for having craptastic INT may the Old Ones help him if I manage to get the Purple Nerple off.
What do you all think?