I have a bunch of Spartan warriors from Crocodile Games and have ordered a bunch more of their Spartan Peltasts. The list is essentially minimum core all in Skirmishing Skinks and a nearly indestructable horde of Temple Guard. The List is rounded out with a few uber-hero "Cowboys" able to crush knights and medium strength characters with relative ease.
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Lizardmen 2500 Spartan Phalanx GT
1x "King Leonidas" Strategos (Scar-Veteran)
1x "Arimedes" Captain (Scar-Veteran)
1x "Dienekes" Lieutenant (Scar-Veteran)
56x Spartan Hoplite Phalanx (Temple Guard)
1x "The Pythia" Oracle of Delphi (Slann Mage-Priest)
1x Ephor Priest (Skink Priest)
10x Perioikoi Peltasts (Skink Skirmishers)
10x Perioikoi Peltasts (Skink Skirmishers)
10x Perioikoi Peltasts (Skink Skirmishers)
10x Perioikoi Peltasts (Skink Skirmishers)
10x Perioikoi Peltasts (Skink Skirmishers)
10x Perioikoi Peltasts (Skink Skirmishers)
10x Perioikoi Peltasts (Skink Skirmishers)
10x Perioikoi Peltasts (Skink Skirmishers)
10x Perioikoi Peltasts (Skink Skirmishers)
Models in Army: 151
Total Army Cost: 2498
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So as you can see the Slann will cast a bunch of fun spells, swap them out for better defensive/offensive spells as the game progreesses (Beasts, Life defaults will be early swaps). The Skinks will play it kinda safe and try to outflank the enemy, then toss Javs into them to annoy and redirect their attack a bit.
Temple Guard are gonna move fast towards the most expensive enemy units they can reach, using Walk Between Worlds to get there faster. Their one goal is to engage fast and crush powerful enemy blocks worth lots of points.
Saurus Heroes will charge out of the main Phalanx (300 style) and go on murderous rampages to help avoid the enemy being able to divert the horde; thus i will negate their ability to preserve points. Cannons and Stone Throwers might hit them, but they all have decent saves capable of deflecting artillery; hopefully it will be enough to keep at least 1 or 2 of the Cowboys alive (though most armies with cannons will have trouble avoiding losses at the hands of this army).
I have added the Razor banner to make sure I kill easier and Swiftness to get their quicker. Since LD 9 with Cold-Blooded is better than a LD 10 already, I'm not sure the +1 LD Banner is worth it compared to having faster troops. However I have considered using the skaven Pelt Banner to gain Frenzy and make the Temple Guard truely OTT in combay... but this choice makes it much easier to bait my unit. For now i think the AP & +1 MV is best for the build.
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Anyone use a cloud of Skinks list similar and have any suggestions? Is there anything that would still fit into the theme (ie: not adding monsters), but is needed? I can add a couple more Skink units with I make some Cohorts, but I really like the all skirmishers idea better as a default until it is proven to be not enough.
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Lizardmen 2500 Spartan Phalanx GT
1x "King Leonidas" Strategos (Scar-Veteran)
- Great Weapon
Armour of Destiny
Bodyguard (Cold One Mount)
1x "Arimedes" Captain (Scar-Veteran)
- Great Weapon
Armour of Fortune
The Other Tricksters Shard
Bodyguard (Cold One Mount)
1x "Dienekes" Lieutenant (Scar-Veteran)
- Light Armour
Dawn Stone [25.0]
Charmed Shield [5.0]
Sword of Might [20.0]
Bodyguard (Cold One Mount)
56x Spartan Hoplite Phalanx (Temple Guard)
- Halberd; Light Armour; Shield; Standard; Musician
Razor Standard
"Stelios" Lieutenant (Champion)
1x "The Pythia" Oracle of Delphi (Slann Mage-Priest)
- General; 2 Discipline; Magic Level 4; Lore of High Magic; Battle Standard
Dispel Scroll
Ruby Ring of Ruin
Dis#1 Focus of Mystery
Dis#2 Soul of Stone
Banner of Swiftness
1x Ephor Priest (Skink Priest)
- Magic Level 1; Lore of Heaven
Cube of Darkness
0: Iceshard Blizzard
10x Perioikoi Peltasts (Skink Skirmishers)
- Lustrian Javelin & Shield
10x Perioikoi Peltasts (Skink Skirmishers)
- Lustrian Javelin & Shield
10x Perioikoi Peltasts (Skink Skirmishers)
- Lustrian Javelin & Shield
10x Perioikoi Peltasts (Skink Skirmishers)
- Lustrian Javelin & Shield
10x Perioikoi Peltasts (Skink Skirmishers)
- Lustrian Javelin & Shield
10x Perioikoi Peltasts (Skink Skirmishers)
- Lustrian Javelin & Shield
10x Perioikoi Peltasts (Skink Skirmishers)
- Lustrian Javelin & Shield
10x Perioikoi Peltasts (Skink Skirmishers)
- Lustrian Javelin & Shield
10x Perioikoi Peltasts (Skink Skirmishers)
- Lustrian Javelin & Shield
Models in Army: 151
Total Army Cost: 2498
_______________________________________
So as you can see the Slann will cast a bunch of fun spells, swap them out for better defensive/offensive spells as the game progreesses (Beasts, Life defaults will be early swaps). The Skinks will play it kinda safe and try to outflank the enemy, then toss Javs into them to annoy and redirect their attack a bit.
Temple Guard are gonna move fast towards the most expensive enemy units they can reach, using Walk Between Worlds to get there faster. Their one goal is to engage fast and crush powerful enemy blocks worth lots of points.
Saurus Heroes will charge out of the main Phalanx (300 style) and go on murderous rampages to help avoid the enemy being able to divert the horde; thus i will negate their ability to preserve points. Cannons and Stone Throwers might hit them, but they all have decent saves capable of deflecting artillery; hopefully it will be enough to keep at least 1 or 2 of the Cowboys alive (though most armies with cannons will have trouble avoiding losses at the hands of this army).
I have added the Razor banner to make sure I kill easier and Swiftness to get their quicker. Since LD 9 with Cold-Blooded is better than a LD 10 already, I'm not sure the +1 LD Banner is worth it compared to having faster troops. However I have considered using the skaven Pelt Banner to gain Frenzy and make the Temple Guard truely OTT in combay... but this choice makes it much easier to bait my unit. For now i think the AP & +1 MV is best for the build.
_______________________________
Anyone use a cloud of Skinks list similar and have any suggestions? Is there anything that would still fit into the theme (ie: not adding monsters), but is needed? I can add a couple more Skink units with I make some Cohorts, but I really like the all skirmishers idea better as a default until it is proven to be not enough.