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8th Ed. 2500 point list, help needed

Jungle Swarm

Angrymiguel

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I am going to a Tournament in a few weeks and am quite new to Lizardmen.

The rules restrict me to max 2 models with Thunderstomp, no Duplicate rare choices over 100 points, no power dice over 12 total used during the magic phase and a few other things like no powerscroll.

This is the list that I have been considering using. My main question is about the 3 wizards. Is that overkill?

I would appreciate some advice and constructive criticism.



2500 Pts - Lizardmen
Lord
Slann Mage-Priest (Battle Standard Bearer) Composition: Lord
General; Battle Standard Bearer
Forbidden Rod
Banner of Eternal Flame
Focus of Mystery
The Focused Rumination

Heros
Skink Priest
Level 2 Upgrade;
Dispel Scroll
Cloak of Feathers

Skink Priest

Ancient Stegadon
Engine of the Gods
Cube of Darkness

Core
Skink Skirmishers 10


Skink Skirmishers 10

Saurus Warriors 24
Musician Mus; Standard Bearer Std; Hand Weapon; Shield;

Saurus Warriors 18
Musician Mus; Standard Bearer Std; Hand Weapon; Shield;

Special
×Temple Guard 19
Musician Mus; Standard Bearer Std; Hand Weapon; Halberd; Light Armour; Shield; Scaly Skin
Revered Guardian 1
Hand Weapon; Halberd; Light Armour; Shield
Razor Standard

Chameleon Skinks 7
Hand Weapon; Blowpipe; Aquatic; Scouts; Skirmishers

Chameleon Skinks 7
Hand Weapon; Blowpipe; Aquatic; Scouts; Skirmishers

Terradon Rider 4
Hand Weapon; Javelin; Flyer

Rare
Salamander Hunting Pack 1

Skink Handlers 4


Salamander Hunting Pack 2

Skink Handlers 6


Do NOT post rules for items/abilities! Also, don't put all the weapon options in there (read: don't copy/paste directly from army builder). We all know Saurus have a scaly skin, and that skinks are aquatic etc...etc...
 
Life is my lore for now. I also like light. If I took light I would switch in cupped hands instead of the forbidden rod on the slaan.
 
Angrymiguel said:
Life is my lore for now. I also like light. If I took light I would switch in cupped hands instead of the forbidden rod on the slaan.

I would take the cupped hands over the forbidden rod regardless. It's less points, your going to do a lot more damage with it and it also offers your slann added protection against a miscast.
 
Nighteyes said:
Angrymiguel said:
Life is my lore for now. I also like light. If I took light I would switch in cupped hands instead of the forbidden rod on the slaan.

I would take the cupped hands over the forbidden rod regardless. It's less points, your going to do a lot more damage with it and it also offers your slann added protection against a miscast.

It is more points and I would I think the forbidden rod will probably do as much "damage" as cupped hands. If there are no casters across the board cupped hands will give you a 5 in 6 chance of avoiding a miscast one time. If you have Lore of Life you will be getting that anyway probably from Throne of Vines.
 
I was thinking that the Life attribute would be perfect to heal up the d3 wounds(less my 4+ ward) from the Forbidden Rod.

If I had light, I was more worried about getting double 6's and blowing up my temple guard.

The Forbidden Rod is 10 points cheaper than Cupped Hands.

Do you guys think I should cut a skink priest for more saurus or not?
 
pretty sure the rod is 35 points and cupped balls is 45 points
 
Hiv0r said:
pretty sure the rod is 35 points and cupped balls is 45 points

Yeh you guys are right, I misread thinking you were talking about the feedback scroll.
 
I would say you made a quite good list. A lot of heroes though. But still enough core. I would say you did it very well if you just started with Lizardmen. I miss cold ones and maybe a normall Stegadon as an artillery weapon. I think you used too much skinks(chameleon and normal) Your army is quite moveable but the skinks are not that strong and in small groups (10-10-7-7) they are going to die a lot in close combat with the regular units like orc boys and gors.
 
Also a lot of magic. Maybe you should replace one skink priest in a chief or scar vet
 
How about this instead.

Slaan - General, BSB, Lore of Light
Cupped Hands
Flaming Banner
Focus of Mystery - Loremaster
The Becalming Cogitation - enemy wizard discards 6's
The Focused Rumination - extra spell dice

EOTG - level 2 Skink Priest with Dispel Scroll

24 Saurus with spears + Musician and Standard Bearer

24 Saurus with HW, Shield + Musician and Standard Bearer

10 Skink Skirmishers

8 Chamo Skinks

8 Chamo Skinks

5 Terradons

20 Temple Guard with full command and Razor Banner

2 Salamander Hunting Pack
6 Handlers

1 Salamander Hunting Pack
4 Handlers
 
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