Cold One
Overlord of Serpents
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Hey folks, so I have decided to finally go to my first major tournament and I'm running in the Lonewolf GT coming up here in March and I've finally settled on a list but I am looking for thoughts and ideas from the Lustria-Online community. So I'll explain my list a bit and then dive into it.
So first and foremost I need to say I really am trying hard this tournament to run a list that is unique, competitive, and fun to fight. Also tried forming it so it won't be totally obliterated against SAD armies and heavy magic forces like WoC or Dark Elves. Also the lists submitted at this tournament are scored using the Swedish Comp system so keeping that in mind I did my best to make list that stayed rather high.
So in light of this I'm ultimately trying to avoid using a Slann unless I can find a way to field him without TG, which I'm not overly fond of. I also have a beautiful Carnosaur model that is my baby and MUST have him with me, he's my good luck charm.
On to the list!
Saurus Oldblood- Armor of Destiny, Dawnstone, Sword of Might, Ironcurse Icon, Shield; Carnosaur with Bloodroar and Loping Stride.
Saurus Scar-Veteran- Battle-Standard Bearer, Armor of Fortune, Dragonbane Gem, Great Weapon; Cold One.
Skink Priest- Level 2, Dispel Scroll. Lore of Beasts
Skink Priest- Level 2, Cube of Darkness. Lore of Beasts
Saurus Warriors- x25, Full Command, Spears (Will probably change this to hand weapons)
Skink/Kroxigors- x16 Skinks, Musician, Standard Bearer, x2 Kroxigors.
Skink Skirmishers- x10, Blowpipes
Skink Cohorts- x10 50
Ripperdactyl Riders- x3
Bastiladon- Solar Engine
Bastiladon- Solar Engine
Chameleon Skinks- x5
Salamanders- x2
Ancient Stegadon- Engine of the Gods, Sharpened Horns.
This list comes out to be I believe exactly 2500 points. It also scores a 14.9 on the Comp Score which is quite nice.
So there's my least, it's done well for me in a few play tests. I've found the list gives me a surprising amount of firepower in the magic phase if I can get 7+ power dice thanks to the Bastiladons and Steggy. The Carno Lord has proven himself on TONS of occasions, eating Giants, Hellcannons, Pheonixs, etc. Overall the list seems well equipped to kill most monsters easily and my army comes with some nice fast-paced skirmishers and scouts to kill war machines and disrupt gun lines.
Overall I'd say my biggest fear would be armies bringing more than one cannon to the table and armies that can generate lots of magic to great effect like the Tomb Kings. I also am a little afraid of Regeneration because I can only deal with it in the shooting and magic phases, but anything with high toughness that shuts down my magic phase could cause problems.
Thoughts?
-Overlord of Serpents
So first and foremost I need to say I really am trying hard this tournament to run a list that is unique, competitive, and fun to fight. Also tried forming it so it won't be totally obliterated against SAD armies and heavy magic forces like WoC or Dark Elves. Also the lists submitted at this tournament are scored using the Swedish Comp system so keeping that in mind I did my best to make list that stayed rather high.
So in light of this I'm ultimately trying to avoid using a Slann unless I can find a way to field him without TG, which I'm not overly fond of. I also have a beautiful Carnosaur model that is my baby and MUST have him with me, he's my good luck charm.
On to the list!
Saurus Oldblood- Armor of Destiny, Dawnstone, Sword of Might, Ironcurse Icon, Shield; Carnosaur with Bloodroar and Loping Stride.
Saurus Scar-Veteran- Battle-Standard Bearer, Armor of Fortune, Dragonbane Gem, Great Weapon; Cold One.
Skink Priest- Level 2, Dispel Scroll. Lore of Beasts
Skink Priest- Level 2, Cube of Darkness. Lore of Beasts
Saurus Warriors- x25, Full Command, Spears (Will probably change this to hand weapons)
Skink/Kroxigors- x16 Skinks, Musician, Standard Bearer, x2 Kroxigors.
Skink Skirmishers- x10, Blowpipes
Skink Cohorts- x10 50
Ripperdactyl Riders- x3
Bastiladon- Solar Engine
Bastiladon- Solar Engine
Chameleon Skinks- x5
Salamanders- x2
Ancient Stegadon- Engine of the Gods, Sharpened Horns.
This list comes out to be I believe exactly 2500 points. It also scores a 14.9 on the Comp Score which is quite nice.
So there's my least, it's done well for me in a few play tests. I've found the list gives me a surprising amount of firepower in the magic phase if I can get 7+ power dice thanks to the Bastiladons and Steggy. The Carno Lord has proven himself on TONS of occasions, eating Giants, Hellcannons, Pheonixs, etc. Overall the list seems well equipped to kill most monsters easily and my army comes with some nice fast-paced skirmishers and scouts to kill war machines and disrupt gun lines.
Overall I'd say my biggest fear would be armies bringing more than one cannon to the table and armies that can generate lots of magic to great effect like the Tomb Kings. I also am a little afraid of Regeneration because I can only deal with it in the shooting and magic phases, but anything with high toughness that shuts down my magic phase could cause problems.
Thoughts?
-Overlord of Serpents