Ripperdactyl
kroxigor01
Member
- Messages
- 451
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- Trophy Points
- 16
Slann – Becalming Cogitation, Focus of Mystery, Focused Ruminations, Feedback Scroll, Bane Head, BSB, Huanchi’s Blessed Totem (490)
Skink Priest – Level 2, Plaque of Tepok, Cloak of Feathers (140)
Saurus Warriors – 20, standard, musician (238)
Saurus Warriors – 20, standard, musician
Skink Skirmishers – 11
Skink Skirmishers - 11
Temple Guard – 16, FC, Flaming attack banner, Sword of the Hornet (326)
Terradons – 4 (120)
Terradons – 4
Stegadon
Salamander – extra handler
Salamander – extra handler
Ancient Stegadon
Set up in a roughly semetrical line:
Stegadon - Saurus - Temple Guard - Saurus - Stegadon
Skinks, Salamanders and Terradons on flanks (Skinks might go in front of the line).
All the important stuff is within 12" of the Slann so will get healed, buffed, BSBed etc.
The wildcard is the priest, who most of the time will just buff stuff, but can fly out and wind an enemy unit at a weird angle.
Thoughts?
Skink Priest – Level 2, Plaque of Tepok, Cloak of Feathers (140)
Saurus Warriors – 20, standard, musician (238)
Saurus Warriors – 20, standard, musician
Skink Skirmishers – 11
Skink Skirmishers - 11
Temple Guard – 16, FC, Flaming attack banner, Sword of the Hornet (326)
Terradons – 4 (120)
Terradons – 4
Stegadon
Salamander – extra handler
Salamander – extra handler
Ancient Stegadon
Set up in a roughly semetrical line:
Stegadon - Saurus - Temple Guard - Saurus - Stegadon
Skinks, Salamanders and Terradons on flanks (Skinks might go in front of the line).
All the important stuff is within 12" of the Slann so will get healed, buffed, BSBed etc.
The wildcard is the priest, who most of the time will just buff stuff, but can fly out and wind an enemy unit at a weird angle.
Thoughts?