Skink
raptorman
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Been working on this new list for a while. I usually run a strong magic list, but Ive been dying to use my carnosaur (hopefully effectively).
Lord:
Kroq-Gar
Heroes:
Skink Chief On Anient Stegadon + Stegadon War Spear
Skink Priest on Ancient Stegadon + Level 2 Wiz
+Plaque of Tepok +Talisman of Protection +Powerstone
Saurus Scar-Vet on Coldone + War Banner (BSB)
Core:
2x Skink Skirmisher x10
1x Skink Skirmisher x10 + Brave
Jungle Swarms x4
Special:
Cold One Cavalry x8 +Champ, Banner, Music
+ Jaguar Standard
Rare:
2x Salamander +extra handlers
My friend is using WOC, and I know they can overpower most of my units in close combat. Most of my units are cheap distractions to split up his forces, and when the opportunity arrives, to charge with my cold one cavalry (w/ kroq-gar & scar-vet in it) and with both stegadons (nearly 4/5ths of my points).
A unit hit with all of these models will take 3 D6 + 2 impact hits to soften them up, followed by a grand total of of 40 attacks! My side of the combat should have 1 rank, 1 standard, 1 battle standard, an additional 1 for war banner, probably outnumber (US 44!), and KroqGar's wounds count as double for combat result. Hopefully this will force a flee from outnumbering fear and I can charge into another unit repeating the process. So, does anyone have any suggestions?
Lord:
Kroq-Gar
Heroes:
Skink Chief On Anient Stegadon + Stegadon War Spear
Skink Priest on Ancient Stegadon + Level 2 Wiz
+Plaque of Tepok +Talisman of Protection +Powerstone
Saurus Scar-Vet on Coldone + War Banner (BSB)
Core:
2x Skink Skirmisher x10
1x Skink Skirmisher x10 + Brave
Jungle Swarms x4
Special:
Cold One Cavalry x8 +Champ, Banner, Music
+ Jaguar Standard
Rare:
2x Salamander +extra handlers
My friend is using WOC, and I know they can overpower most of my units in close combat. Most of my units are cheap distractions to split up his forces, and when the opportunity arrives, to charge with my cold one cavalry (w/ kroq-gar & scar-vet in it) and with both stegadons (nearly 4/5ths of my points).
A unit hit with all of these models will take 3 D6 + 2 impact hits to soften them up, followed by a grand total of of 40 attacks! My side of the combat should have 1 rank, 1 standard, 1 battle standard, an additional 1 for war banner, probably outnumber (US 44!), and KroqGar's wounds count as double for combat result. Hopefully this will force a flee from outnumbering fear and I can charge into another unit repeating the process. So, does anyone have any suggestions?