Ok, so my last army list was horribly ineffective against an army of Chaos Warriors. I am finding Kroxigors to be completely crappy in 8th Ed. I recall in 7th Ed they were beasts (I fielded a 5 strong unit and chewed through flanks and Knights with ease). in 8th Ed I have lost both hth combats in first round of combat (Against maneaters and a large unit of marauders of khorne). Skinks in 8th Ed ive also found little use, in 7th I was using them as screens for kroxigors or giving them scout rule and harassing/march blocking, so far they have been nothing but speed bumps. SO I have decided to create a list using the units I have had success with thus far and see if I can get some advice or tips on how to round it out or modify it.
Slann Mage - Lore of Life, Cupped Hands, Cogitation, Rumination, Mystery, BSB w/Gleaming Pennant
He will sit inside a Temple Guard and use his buffs to augment and strengthen the lines where he can. I pretty much dominated the magic phase last game with this build. One question I have is, against a War Machine heavy army should he be made Ethereal or have the Divine Plaque of Protection?
Temple Guard x 25 w/champion and Standard Bearer(Razor Standard)
These guys will protect Slann, 6 wide x5 ranks. Might be overkill a bit so I am looking for advice and reasoning, but these guys always perform for me. I am wondering if I should put a magical weapon or anything on the Champion, unsure what the general thought on this is. I was going to give them the Razor Standard to make the unit cause -3 AS so that knights and Chaos Warriors might not do so well.
Scar-Veteran on Cold one w/Glittering Scales, Dawnstone
This Vet would ride with a large unit of Saurus Warriors. This is the build I stole from the forums here and want to try it out. But if anyone has suggestions on how to better employ this build I would love to hear it.
Skink Priest lv2 on EoTG w/Dispel Scroll
I had fairly decent success with EoTG last game and love the model so I hope to keep him in my list for now, however; I could easily drop the Ancient Stegadon and add another scar vet and 1 or 2 priests to the list instead. I would mainly use this for the ward save and keep him from combat until I had a solid battle going and wanted the impact hits and thunderstomp to turn the tide. I do not want the stegadon in a long lasting combat as I think it makes it vulnerable and the enemy will just kill priest and crew. There are some decent spells in Heavens and the lv 3 priest has a better chance getting some of them off. I will likely take iceshard as a one of my options though to augment combats.
Saurus Warriors w/fc x 25
This will sit on one of my flanks and hopefully is able to hold its own. Id love to match them up against another armies core and see how they fare.
Saurus Warriors w/fc x 28
Slightly larger Block, the Scar Vet will slide into this and lead them. I generally would try to have these guys take any charges from my opponents big unit and try and hit the flanks with my other large blocks.
Salamanders x 2 w/8 handlers
I am slowly learning how to use these guys and get shots off properly, I'd love to try using 6 in a game, maybe if I dropped EoTG I could field one more. These guys will likely sit next to Temple Guard and inbetween the TG and a Saurus Block, they will soften up oncoming Enemy Infantry and hopefully not get involved in combat.
Sarus Old Blood w/Charmed Shield and Luckstone
There isnt much points left to kit this character out due to slann, so I could drop it to a Vet perhaps. Im assuming with the items he has they almost act as if he has 2 bonus wounds. He would sit in TG and help defend the Slann and soften up units so that I might feel comfortable charging with stegadon.
so thats my army idea in a nutshell, ive not played many 8th edition WH yet so I will gladly accept advice from the old ones. I know I have no warmachine hunters (Currently dont have an opponent who fields them often). If I dropped the Eotg and swapped out the Oldblood for a veteran Id get back about 500 points. With those 500 points what would be reccommended to take?
The Armies I will likely play against the most are Warriors of Chaos, Ogre Kingdoms, Tomb Kings, Empire, Dwarves, Beastmen, High Elves and maybe Orcs and Goblins.
Slann Mage - Lore of Life, Cupped Hands, Cogitation, Rumination, Mystery, BSB w/Gleaming Pennant
He will sit inside a Temple Guard and use his buffs to augment and strengthen the lines where he can. I pretty much dominated the magic phase last game with this build. One question I have is, against a War Machine heavy army should he be made Ethereal or have the Divine Plaque of Protection?
Temple Guard x 25 w/champion and Standard Bearer(Razor Standard)
These guys will protect Slann, 6 wide x5 ranks. Might be overkill a bit so I am looking for advice and reasoning, but these guys always perform for me. I am wondering if I should put a magical weapon or anything on the Champion, unsure what the general thought on this is. I was going to give them the Razor Standard to make the unit cause -3 AS so that knights and Chaos Warriors might not do so well.
Scar-Veteran on Cold one w/Glittering Scales, Dawnstone
This Vet would ride with a large unit of Saurus Warriors. This is the build I stole from the forums here and want to try it out. But if anyone has suggestions on how to better employ this build I would love to hear it.
Skink Priest lv2 on EoTG w/Dispel Scroll
I had fairly decent success with EoTG last game and love the model so I hope to keep him in my list for now, however; I could easily drop the Ancient Stegadon and add another scar vet and 1 or 2 priests to the list instead. I would mainly use this for the ward save and keep him from combat until I had a solid battle going and wanted the impact hits and thunderstomp to turn the tide. I do not want the stegadon in a long lasting combat as I think it makes it vulnerable and the enemy will just kill priest and crew. There are some decent spells in Heavens and the lv 3 priest has a better chance getting some of them off. I will likely take iceshard as a one of my options though to augment combats.
Saurus Warriors w/fc x 25
This will sit on one of my flanks and hopefully is able to hold its own. Id love to match them up against another armies core and see how they fare.
Saurus Warriors w/fc x 28
Slightly larger Block, the Scar Vet will slide into this and lead them. I generally would try to have these guys take any charges from my opponents big unit and try and hit the flanks with my other large blocks.
Salamanders x 2 w/8 handlers
I am slowly learning how to use these guys and get shots off properly, I'd love to try using 6 in a game, maybe if I dropped EoTG I could field one more. These guys will likely sit next to Temple Guard and inbetween the TG and a Saurus Block, they will soften up oncoming Enemy Infantry and hopefully not get involved in combat.
Sarus Old Blood w/Charmed Shield and Luckstone
There isnt much points left to kit this character out due to slann, so I could drop it to a Vet perhaps. Im assuming with the items he has they almost act as if he has 2 bonus wounds. He would sit in TG and help defend the Slann and soften up units so that I might feel comfortable charging with stegadon.
so thats my army idea in a nutshell, ive not played many 8th edition WH yet so I will gladly accept advice from the old ones. I know I have no warmachine hunters (Currently dont have an opponent who fields them often). If I dropped the Eotg and swapped out the Oldblood for a veteran Id get back about 500 points. With those 500 points what would be reccommended to take?
The Armies I will likely play against the most are Warriors of Chaos, Ogre Kingdoms, Tomb Kings, Empire, Dwarves, Beastmen, High Elves and maybe Orcs and Goblins.