Skaven Slave
arthain
Clan Mors
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So there is this bi-monthly tourney where i have been making progress (last time i ended 5/18) but i can't seem to give the last punch to get some decent victories (i get my points through marginal victories). I seek advice here on how to round up the list for good.
Coments on the meta: Games last 2,30h so usually means 4 turns. (One of the reasons i don't take saurus, they don't have enough time to do their job). 18 players, 3 games each. Always Battle Line. Fleeing units at the end of the game count their points in VP (as if fled off the board). Units/characters below 50% count 50% of VPs (As in 7th ed). No special characters. 3 Lizzies (including me), 3 dwarfs, 3 Ogres, a Vampire, an Imperial, a WoC, a High elf, a Wood elf, an Orc, 3 DE.
Here is the list:
Slann, Death, Rumiation, Tepok Table, Bane Head
Slann, Shadow, Rumiation, BSB, Power Stone, General
Skink Chief, Feather cape
Skink Priest, lv 2, DScroll
Skink Priest, lv 2, Cube of Darkness
Skink Priest, lv 2
10 Skirmishers (x6 units)
10 Skinks with musician (x4 units)
6 Chammo skinks (x3 units)
3 Terradon riders (x3 units)
2 Salamanders (x2 units)
Coments on the list. I try to avoid combat aac. Deploy as far from him as possible (i have many units so it should be easy, and try to make him move around and clump. Death slann is not general nor BSB because he is prone to die. Shadow one can be saved more easily (Smoke and mirrors). The priests are there for the commet of cassandora (screws up gunlines) and the dispelling. They are my most recent incorporation to the list (I used to run 3 scarvets cowboys or a Engine but noone of them seemed to work out good: I have already chaff enough to kill off chaff and the Engine needs to get into enemy lines to do some damage and then it dies)
Coments on the meta: Games last 2,30h so usually means 4 turns. (One of the reasons i don't take saurus, they don't have enough time to do their job). 18 players, 3 games each. Always Battle Line. Fleeing units at the end of the game count their points in VP (as if fled off the board). Units/characters below 50% count 50% of VPs (As in 7th ed). No special characters. 3 Lizzies (including me), 3 dwarfs, 3 Ogres, a Vampire, an Imperial, a WoC, a High elf, a Wood elf, an Orc, 3 DE.
Here is the list:
Slann, Death, Rumiation, Tepok Table, Bane Head
Slann, Shadow, Rumiation, BSB, Power Stone, General
Skink Chief, Feather cape
Skink Priest, lv 2, DScroll
Skink Priest, lv 2, Cube of Darkness
Skink Priest, lv 2
10 Skirmishers (x6 units)
10 Skinks with musician (x4 units)
6 Chammo skinks (x3 units)
3 Terradon riders (x3 units)
2 Salamanders (x2 units)
Coments on the list. I try to avoid combat aac. Deploy as far from him as possible (i have many units so it should be easy, and try to make him move around and clump. Death slann is not general nor BSB because he is prone to die. Shadow one can be saved more easily (Smoke and mirrors). The priests are there for the commet of cassandora (screws up gunlines) and the dispelling. They are my most recent incorporation to the list (I used to run 3 scarvets cowboys or a Engine but noone of them seemed to work out good: I have already chaff enough to kill off chaff and the Engine needs to get into enemy lines to do some damage and then it dies)