Note to admin - Wasn't sure if this should go in discussion/army lists/tactics. Please move if you feel its better placed somewhere else.
Playing my son tonight - I've read that in competitions Beastmen get an extra 300 pts, just to explain the points difference.
I'm going to take the following, which is a bit experimental for me:
Lords:
Slann, Becalming, WD, Channeling staff combo, skavenpelt banner, bsb
Heroes
2 scarvet cowboys each with GW, one with 1+/4++, the other with 1+/5++ (plus talisman to give one reroll on AS and potion of foolhardiness)
Skink Priest, level 1, beasts, dispel scroll.
Core
3 x 10 skink cohorts
1 x 35 Saurus (HW&S), full command.
Special
26 Temple Guard, full command, razor standard, and sword to give leader +1 attack. (Slann here - Frenzy giving extra attack and leader with extra attack from magic weapon, I'm hoping predatory fighter works well for me!)
3 Terradons
Rare
2 x salamanders each with snack.
Ancient steg with both upgrades (not EoTG though)
My sons list is basically all he can field, and is something oalong these lines:
1 or 2 Great bray shamen
Beastlord
2 x doombulls
2 x 6 minotaurs
30 ungor raiders (I expect 3 x 10)
30/40 Gors
15 bestigors
5 harpies
I also expect he'll have a lot of magic items to get up to 2800.
My plan is to hang back in one corner with the SW block and TG bunker, while firing off the magic missiles etc.
If possible I'm going to try and turn his larger army so that its fighting up/down the long edge not across it (ie reduces the chances that my smaller army will be flanked)
The other aim is to get as many of the fear/terror causing units to charge / combat asap given beastmen poorer leadership values. If I can rout units off the board early without getting into combat, so much the better.
My chaff hunters should clear his chaff quite easily easily. I then hope to redirect his 2 minobuses using skinks / terradons to set them up for charges by the cowboys/steg/infantry.
Any chaff of mine that remains will go for nuisance work/wizard hunting.
I do however fear/respect the two units of 6 minotaurs, each with a doombull. My plan here is to try to get some wounds (even kill one maybe) with shooting/magic, tarpit for a turn or two with the SW and TG while the cowboys and steg flank charge. I really need to get the charge in first to avoid the impact hits.
All the above is probably beyond me as a player, but at least its a plan, of sorts!
Thoughts/opinions welcomed.
Thanks.
Playing my son tonight - I've read that in competitions Beastmen get an extra 300 pts, just to explain the points difference.
I'm going to take the following, which is a bit experimental for me:
Lords:
Slann, Becalming, WD, Channeling staff combo, skavenpelt banner, bsb
Heroes
2 scarvet cowboys each with GW, one with 1+/4++, the other with 1+/5++ (plus talisman to give one reroll on AS and potion of foolhardiness)
Skink Priest, level 1, beasts, dispel scroll.
Core
3 x 10 skink cohorts
1 x 35 Saurus (HW&S), full command.
Special
26 Temple Guard, full command, razor standard, and sword to give leader +1 attack. (Slann here - Frenzy giving extra attack and leader with extra attack from magic weapon, I'm hoping predatory fighter works well for me!)
3 Terradons
Rare
2 x salamanders each with snack.
Ancient steg with both upgrades (not EoTG though)
My sons list is basically all he can field, and is something oalong these lines:
1 or 2 Great bray shamen
Beastlord
2 x doombulls
2 x 6 minotaurs
30 ungor raiders (I expect 3 x 10)
30/40 Gors
15 bestigors
5 harpies
I also expect he'll have a lot of magic items to get up to 2800.
My plan is to hang back in one corner with the SW block and TG bunker, while firing off the magic missiles etc.
If possible I'm going to try and turn his larger army so that its fighting up/down the long edge not across it (ie reduces the chances that my smaller army will be flanked)
The other aim is to get as many of the fear/terror causing units to charge / combat asap given beastmen poorer leadership values. If I can rout units off the board early without getting into combat, so much the better.
My chaff hunters should clear his chaff quite easily easily. I then hope to redirect his 2 minobuses using skinks / terradons to set them up for charges by the cowboys/steg/infantry.
Any chaff of mine that remains will go for nuisance work/wizard hunting.
I do however fear/respect the two units of 6 minotaurs, each with a doombull. My plan here is to try to get some wounds (even kill one maybe) with shooting/magic, tarpit for a turn or two with the SW and TG while the cowboys and steg flank charge. I really need to get the charge in first to avoid the impact hits.
All the above is probably beyond me as a player, but at least its a plan, of sorts!
Thoughts/opinions welcomed.
Thanks.