Skink
TheGreatFatSlann
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As someone with decent technical knowledge (i.e. watching lots of battle reports and planning out in my head) but comparatively little practical skill (only played a few games so far) I think I've come up with a very decent list, but I'd like to hear your opinions. I am trying to make an all-comers list that can handle pretty much anything, from killy warriors to shooty elves.
Lords:
Slann Mage-Priest (Lore of High Magic) – BSB: Skavenpelt Banner; Disciplines: Reservoir of Eldritch Energy, Soul of Stone, Harmonic Convergence, Focus of Mystery; Magic Items: Channeling Staff, The Egg of Quango
Heroes:
Saurus Scar-Veteran – Great Weapon; Magic Items: Armor of Destiny; Mount: Cold One
Skink Priest (Lore of Beasts) – Magic Items: Dispel Scroll
Skink Chief – Spear, Light armour, Shield; Magic Items: Sacred Stegadon Helm of Itza; Mount: Ripperdactyl, Luckstone, Ironcurse Icon
Core:
Saurus Warriors x 35 – Hand weapon + Shield, Spawn Leader, Musician, Standard Bearer
Skink Skirmishers x 11
Skink Skirmishers x 10
Skink Skirmishers x 10
Special:
Temple Guard x 27 – Revered Guardian, Standard Bearer – War Banner, Musician
Rare:
Ancient Stegadon – Sharpened Horns
Ancient Stegadon – Sharpened Horns
Idea behind this list: Slann in the TG bunker will arcane unforge/convocation anything thats a threat, and once the TG get into combat i will have switched in enough lore of life spells to buff them, plus the priest's wyssans. The frenzy banner will help, and the war banner will add that +1 combat to hopefully not lose frenzy. Saurus are my anvil, and stegadons will flank charge (or maybe a well-placed walk between worlds will slam them into a multi-wound monster and smear it with D6+1 D3 impact hits). The skink chief is there to hunt warmachines.
My only worry is the cowboy, I dont know what to do with him. I know some people swear by him, but being as Ive no real practical experience, Im afraid I would misplay him and get him killed. He isnt as tough as an oldblood, only 2 wounds and not enough points to get a dawnstone, which IMO really hurts his survivability. How do you use him? Just chill in the TG and soak up the frenzy and all the buffs the Slann casts? Or run on his own doing... things?
Lords:
Slann Mage-Priest (Lore of High Magic) – BSB: Skavenpelt Banner; Disciplines: Reservoir of Eldritch Energy, Soul of Stone, Harmonic Convergence, Focus of Mystery; Magic Items: Channeling Staff, The Egg of Quango
Heroes:
Saurus Scar-Veteran – Great Weapon; Magic Items: Armor of Destiny; Mount: Cold One
Skink Priest (Lore of Beasts) – Magic Items: Dispel Scroll
Skink Chief – Spear, Light armour, Shield; Magic Items: Sacred Stegadon Helm of Itza; Mount: Ripperdactyl, Luckstone, Ironcurse Icon
Core:
Saurus Warriors x 35 – Hand weapon + Shield, Spawn Leader, Musician, Standard Bearer
Skink Skirmishers x 11
Skink Skirmishers x 10
Skink Skirmishers x 10
Special:
Temple Guard x 27 – Revered Guardian, Standard Bearer – War Banner, Musician
Rare:
Ancient Stegadon – Sharpened Horns
Ancient Stegadon – Sharpened Horns
Idea behind this list: Slann in the TG bunker will arcane unforge/convocation anything thats a threat, and once the TG get into combat i will have switched in enough lore of life spells to buff them, plus the priest's wyssans. The frenzy banner will help, and the war banner will add that +1 combat to hopefully not lose frenzy. Saurus are my anvil, and stegadons will flank charge (or maybe a well-placed walk between worlds will slam them into a multi-wound monster and smear it with D6+1 D3 impact hits). The skink chief is there to hunt warmachines.
My only worry is the cowboy, I dont know what to do with him. I know some people swear by him, but being as Ive no real practical experience, Im afraid I would misplay him and get him killed. He isnt as tough as an oldblood, only 2 wounds and not enough points to get a dawnstone, which IMO really hurts his survivability. How do you use him? Just chill in the TG and soak up the frenzy and all the buffs the Slann casts? Or run on his own doing... things?