Having been converted to cowboys with GW and magic protection, I've been drawing up a list and would welcome any comments:
Lords
Oldblood, GW, Armour of Destiny, Dawnstone, cold one
251
Heroes
Tetto
Skink priest, dispel scroll, beasts.
Scar vet, GW, armour of fortune, other tricksters shard, bsb, cold one
Scar vet, GW, Steg helm, light armour, option of speed, luck stone
614
Core
3 x 10 skink skirmishes
35 Saurus warriors
625
Special
9 cold one cav, full command
Bastiladon, solar engine
6 chamo skinks
538
Rare
Ancient Steg, blowpipes, sharpened horns
Sallie plus snack
Sallie plus snack
418
That all totals only 2446 so 54 points short, and no idea what to spend it on! Is it worth removing the giant blowpipes from the Ancient Steg and getting the engine of the gods?
Do I have too many skinks (I've never used an army with a large skink contingent before)?
Would welcome your comments on both the builds for the cowboys and the army generally (inc the 54 pt shortfall)
Thanks.
Lords
Oldblood, GW, Armour of Destiny, Dawnstone, cold one
251
Heroes
Tetto
Skink priest, dispel scroll, beasts.
Scar vet, GW, armour of fortune, other tricksters shard, bsb, cold one
Scar vet, GW, Steg helm, light armour, option of speed, luck stone
614
Core
3 x 10 skink skirmishes
35 Saurus warriors
625
Special
9 cold one cav, full command
Bastiladon, solar engine
6 chamo skinks
538
Rare
Ancient Steg, blowpipes, sharpened horns
Sallie plus snack
Sallie plus snack
418
That all totals only 2446 so 54 points short, and no idea what to spend it on! Is it worth removing the giant blowpipes from the Ancient Steg and getting the engine of the gods?
Do I have too many skinks (I've never used an army with a large skink contingent before)?
Would welcome your comments on both the builds for the cowboys and the army generally (inc the 54 pt shortfall)
Thanks.